Crash Cymbal
[BG]NoVa The Chimera May 26 @ 12:06pm
stat ideas
+5% charge range
+15% impact damage
-10% speed
-5% charge speed
On impact : victim gets stunned for approx. 5 seconds (wouldn't you be stumbling after being hit with a cymbal?)
Showing 1-4 of 4 comments
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ϟϞTHORϞϟ May 30 @ 4:40am 
There should be a sound like the crash of a symbal when you hit somebody.
The Thief Of Sweetrolls Jun 1 @ 6:22pm 
Pros:
+120% charge duration
+charge deals inpact damage at any ranger OR +200% charge impact range
+charge increases speed to 150% (above scout speed)
+25% less knockback
+15% less damage from fire

Cons:
-charge can only mini-crit
-causes large clanging sound upon hit (meele would be silent killer and even things out)
-20% more damage from explosives
None of theese numbers are final, I would appreciate any feedback.
domtv123 Jun 5 @ 1:12pm 
(OPTIONAL)
Side notes: Charge impact makes a loud cymbal crashing noise.

Pro's:
On imapct, the targeted player becomes stunned for 5 seconds.
+5% charge rate

Con's:
-20% fire resistance on wearer.
On impact, (with aything), you become stunned for 2 seconds.

The stuns are equivelant to getting hit by a sandmans baseball.

Let me know what you think!!!!
Last edited by domtv123; Jun 9 @ 8:02pm
domtv123 Jun 5 @ 5:42pm 
Originally posted by The Thief of Sweetrolls:
Pros:
+120% charge duration
+charge deals inpact damage at any ranger OR +200% charge impact range
+charge increases speed to 150% (above scout speed)
+25% less knockback
+15% less damage from fire

Cons:
-charge can only mini-crit
-causes large clanging sound upon hit (meele would be silent killer and even things out)
-20% more damage from explosives
None of theese numbers are final, I would appreciate any feedback.

The charge impact damage on your stats is to op, atleast the 200% one, and also, make a set number on charge impact damage, not just "deals impact damage at any range."

Another thing is the charge speed. All shields make you go faster thatn the scout. I would just keep it at the normal shield charge speed.

Also, the +15% less damage from fire doesn't even make sense, considering that metal melts after contacting with fire for a little while. So I would get rid of that, too.

Last thing, put in atleast one more balanced out con in there.

Let me know what you think, and also take a look at my stats please!
Last edited by domtv123; Jun 5 @ 6:05pm
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