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Plus 50% attack speed
Plus 10% health
+15% move speed
+20% attack speed
can control charge
-20% damage
-15% health
Pros:
On Critical Hit, enemy bleeds for 3 seconds
Mini-Crits enemies from behind
Cons:
No Random critical hits
-15 Max Health on wearer
10% damage penalty (Base damage is about 59)
Other Notes: 37% Longer and Wider reach
If the wep were to be added in my fashion of thinking:
The weapon would be quite a pain to be up against, since not only does it have the traditional longer and wider reach, but it also can inflict mini-crits if you show your behind along with the fact that you'll start bleeding on critical hits. The weapon would work really well with the shields, since you crit the enemy, they either die or try to run away then chase after them. If they're dumb they will show their back to you while running allowing you to get a stronger blows on them or a finishing blow. The problems however will be notable, the weapon has the tradition of not being able to crit and a 15 health reduction, which is less than the eyelander but it can't collect heads to increase health. The damage penalty will be somewhat of a pain since you may not be able to kill low health classes, like scout, in two hits.
i like but it should have some sort of speed bounus
+20% Swing speed
+10% Movement speed
Cons
-10 Max health
No random critical hits
Effects
Fencing taunt?
+15% Movement speed
Cons
-10 Max health
No random critical hits
does 10% more damage per player killed (until player 7)
cons
30% less damage
other notes :when player killed with this there head appears on the sword like a shish ke
(+) +35% attack speed
(+) +5% chance of critical hit
(+) Can do random mini-crit
(-) -50% damage
(-) Crit do only x2 damage
As far as stats go though:
+25% movement speed on wearer
+20% explosives vulnerability
>Eyelander range<
Sabres and cutlasses in real use are typically very light and easy to swing, and their wielders are also very light and agile, but on a ship if there's an explosion, you're practically sunk.
+10 percent more crit chance
+15percent mor spead
-40 percent damage
+/-does fencing taunt
On kill: Faster move speed for 4 seconds
-15% damage penalty