Team Fortress 2

Team Fortress 2

The Backup Plan
Soup Apr 14, 2015 @ 1:22am
Stats?
I think this should have
+20% faster switch time
+15% damage
-33% clip size
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Showing 1-15 of 60 comments
Apollyon Apr 17, 2015 @ 8:13am 
Deal damage to charge up a RAGE meter, the higher the meter, the greater the chance (up to 25%) to NOT consume ammo from your clip (meter depletes per free shot, up to 4 shots)
Meter cannot be refilled until the clip is empty
+20% Weapon Swap Speed
-50% Clipsize
-33% Primary Ammo on user

OR

+50% Fire rate for 10 seconds upon switching out (Cooldown 5 seconds ONLY after switching out)
+25% Fire rate for 10 seconds if buildings are being sapped (does not stack with other triggered effects).
-20% Weapon swap speed from Primary
-16% clip size (5 shots)

Of course these values will need some fine tuning,but the idea remains the same
Last edited by Apollyon; Apr 17, 2015 @ 8:13am
azrellie ♥ Apr 17, 2015 @ 3:31pm 
Pros:
+20% Damage
+15% Faster fire rate
+Uncloaks spys on hit

Cons:
-15% Slower movment speed
-30% Clip size (4 shots)
-15% More vunruable to fire

simple each has 3 :P
azrellie ♥ Apr 17, 2015 @ 3:33pm 
or how about a hax veroson cx

pr0s
999999% m0vment speed
999999% c1ip size
999999% more invunurable to fire bull3ts and b00ms
999999% health on wear (191919191919 hp)
rekt m8 :3
Last edited by azrellie ♥; Apr 17, 2015 @ 3:33pm
Raven™ Apr 17, 2015 @ 3:40pm 
*When user runs out of primary ammo (or metal)
+15% damage
+25% max secondary ammo on wearer
+30 faster firing speed
+5% faster reload speed
wearer cannot pick up primary ammo (or metal) until secondary ammo is depleated

*When user has any primary ammo (or metal)
-20% damage penalty
only 3 shots per clip (to lazy to look up percentage)
-30% slower firing speed
+10% slower reload speed

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i think this is good because i use my shotgun as a backup weapon for when i run out of primary ammo. come on, you have to agree these are pretty good stats for a 'backup plan'!
kmnystrom Apr 17, 2015 @ 4:02pm 
when i saw the battery, i thought of something that would disrupt shields: maybe depletes a portion of active cloak on hit of a cloaked spy, or having a long "visable on hit" time, thus making it a weapon used by players who can predict where a spy will go right after they cloak
Cherokee2391 Apr 17, 2015 @ 6:45pm 
to me it just looks like a reskin of the frontier justice
Slartibartfast Apr 18, 2015 @ 7:46am 
Maybe it could just be a normal shotgun, maybe with -20% clip size that, when the rage bar fills up, a right click will send a charged projectile that un-saps a building with one shot, or disables a spys cloak for 5 seconds.
Originally posted by esiebert7625:
or how about a hax veroson cx

pr0s
999999% m0vment speed
999999% c1ip size
999999% more invunurable to fire bull3ts and b00ms
999999% health on wear (191919191919 hp)
rekt m8 :3
wait. forgot to balance it. - no random critical hits
They Call Me Jack Apr 19, 2015 @ 11:23am 
Stats for an Engie only shotgun

Pros
+5% damage, reload speed, and firing speed for each of your buildings that get destroyed
(Max would be 20% damage, reload speed, and firing speed)

Cons
All buildings must be fully constructed to at least level 1 before being able to gain bonuses
Buildings must be destroyed by enemy team to recieve bonuses
Bonuses reset on visit to resupply locker
-5% damage, reload speed, and firing speed for every 3 shells reloaded
(Cannot go lower than base stats though)
No random Crits
-33% clip size

How to use:
Hate it when an enemy team breaks your stuff? Well make them think twice before detonatating their ordinance with the back up plan! I would probably use this with thegunslinger for extra health, basically becoming a frontline engie. When your buildings go down, you'll get some damage, reload speed, and firing speed to buckshot anyone near you. Trick is, you need to keep them all up to gain the bonuses. Finally, an incentive for engineers to make teleporters right?
Buns Montana Apr 19, 2015 @ 1:44pm 
Here's what I think... Aliens.
System Synger Apr 19, 2015 @ 11:10pm 
Originally posted by Nuclearpigz:
*When user runs out of primary ammo (or metal)
+15% damage
+25% max secondary ammo on wearer
+30 faster firing speed
+5% faster reload speed
wearer cannot pick up primary ammo (or metal) until secondary ammo is depleated

*When user has any primary ammo (or metal)
-20% damage penalty
only 3 shots per clip (to lazy to look up percentage)
-30% slower firing speed
+10% slower reload speed

---------------------------------------------------------------------------------------------------------------------------------
i think this is good because i use my shotgun as a backup weapon for when i run out of primary ammo. come on, you have to agree these are pretty good stats for a 'backup plan'!

The problem with this is that, I believe the shotgun is considered, by the game, the Engineer's primary.
gangweed69 Apr 20, 2015 @ 11:24am 
+get out the weapon quicker
+more damage for a few seconds after take out
-less damage after take out buff ends
-put away weapon slower
Mewtastic Apr 21, 2015 @ 1:39pm 
Originally posted by Nuclearpigz:
*When user runs out of primary ammo (or metal)
+15% damage
+25% max secondary ammo on wearer
+30 faster firing speed
+5% faster reload speed
wearer cannot pick up primary ammo (or metal) until secondary ammo is depleated

*When user has any primary ammo (or metal)
-20% damage penalty
only 3 shots per clip (to lazy to look up percentage)
-30% slower firing speed
+10% slower reload speed

---------------------------------------------------------------------------------------------------------------------------------
i think this is good because i use my shotgun as a backup weapon for when i run out of primary ammo. come on, you have to agree these are pretty good stats for a 'backup plan'!

But the pistol has an godly amount of reserve ammo, it would take years to get primary ammo again.
Well you could go to a supply closet but still.
Crangus <3 Apr 22, 2015 @ 12:28am 
+60% smaller weapon spread
+45% chance of critical hits
- 85% less damage


Tell me whatcha think of stats :31 :spycon:
@22TigerTeeth Apr 22, 2015 @ 11:19am 
when you shoot it it fires a single shot that will attach on targets and can be detonated cons it only fires 1 shot and less amo also -15% health
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