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TRI
Coverop Oct 1, 2013 @ 3:33am
Oculus support?
This game looks like a Puzzle game to me. Seems to be easy to understand and easy to control.... so how about Oculus support?
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kontrast  [developer] Oct 1, 2013 @ 7:07am 
Well, that might be possible, but we don't have a devkit or anything yet. I wonder if people wouldn't throw up after some minutes though, as the later levels introduce walking on walls, and I heard changing the orientation might be a problem for some and produces headaches ...
Coverop Oct 1, 2013 @ 10:08am 
Originally posted by kontrast:
Well, that might be possible, but we don't have a devkit or anything yet. I wonder if people wouldn't throw up after some minutes though, as the later levels introduce walking on walls, and I heard changing the orientation might be a problem for some and produces headaches ...

It might be a problem when you have sky under your feet, then it might make you wanna puke.
Other than that I could throw some euros if this game could come out.
kontrast  [developer] Oct 1, 2013 @ 4:54pm 
Originally posted by Coverop:
It might be a problem when you have sky under your feet, then it might make you wanna puke.
Other than that I could throw some euros if this game could come out.

Well, TRI will have outdoor levels, so seeing the sky under your feet (but not your feet ;)) will most likely happen. Hmm ...
Last edited by kontrast; Oct 1, 2013 @ 4:55pm
Harv Nov 23, 2013 @ 10:50am 
I'd be a fan of Oculus support for TRI, for sure.
Coverop Nov 23, 2013 @ 11:06am 
Any news?
kontrast  [developer] Nov 23, 2013 @ 3:15pm 
No, no news. Sorry! I would tackle this after we've gone beta (as soon as all levels are finished, probably) and we have a devkit - which I can't be too sure when we'd have one. Our budget is very, very tight right now ... :-(
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