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let hero control any unit seem an interesting idea, but that may cause other problems, like the hero get all the promotions gained by these units and grow too powerful
@HiddenSquire
After all disscussions, seems a free upgrade path is better
Maybe make a the changes follow the unit path, melee, range, siege, etc. However, you would have to program and determine that. It may be too difficult.
I am not sure how you programed the costs, but they should change according to the game speed scale, or possibly the number of changes. Each time you change the unit type, it get exponetially more costly like the heroe costs.
Maybe make a the changes follow the unit path, melee, range, siege, etc. However, you would have to program and determine that. It may be too difficult.
I am not sure how you programed the costs, but they should change according to the game speed scale, or possibly the number of changes. Each time you change the unit type, it get exponetially more costly like the heroe costs.
Maybe make a the changes follow the unit path, melee, range, siege, etc. However, you would have to program and determine that. It may be too difficult.
I am not sure how you programed the costs, but they should change according to the game speed scale, or possibly the number of changes. Each time you change the unit type, it get exponetially more costly like the heroe costs.
Maybe make a the changes follow the unit path, melee, range, siege, etc. However, you would have to program and determine that. It may be too difficult.
I am not sure how you programed the costs, but they should change according to the game speed scale, or possibly the number of changes. Each time you change the unit type, it get exponetially more costly like the heroe costs.