The Kniferang
pancakess Sep 8, 2013 @ 10:51am
STATS?
Here are mine (leave a + if you think they're good):

[DAMAGE DONE: 40-50 regular, 70-85 minicrit, 110-125 Critical]

+ 15 faster weapon switch on wearer
+ On Succesful hit, marks player for mini-crits for 7 seconds
+ Comes back


- If it hits a wall or a surface, cannot be retrievable.

15 second recharge rate.


Are these good?
Any others?


Showing 1-15 of 65 comments
< >
[SOG/O]Scout Pilgrim Sep 8, 2013 @ 12:24pm 
+75% Damage
Alt Fire: Throws at target and marks for death.
Upon successful alt fire weapons will fly back to you.

+25% Explosive Vulnrebility when active
j-rod916 Sep 8, 2013 @ 1:39pm 
+ Throwable Melee Weapon
+ Comes back upon hit or miss
+ Causes bleed damage for 7 seconds
+ Mini-Crits slightly increases range, speed, and damage, as well as stuns the victim. Can hit 2 people instead of one.
+ Crits Highly increase range, speed, and damage, and automatically seeks enemies. Stuns for 3 seconds longer and can hit 3 people.
+ Friendly Pyro's can set the boomerang on fire, and it will cause burn AND bleed damage, making pyro's a great and deadly companion
+5% Move speed
+20% faster weapon switch
- Can be Airblasted, and will come back in an attempt to decapitate you
- Can be shot in mid-air, and be destroyed, but can be recharged for a 17 second time duration, or picked up from supply closets
-35% Chance of Critical Hit
- Cannot be Crit Boosted (Would be insanely OP, if it isnt slightly already)
-30% Maximum ammo and 15% longer recharge rate for anything other than the Air slicer itself
-25% Fire Resistance
Last edited by j-rod916; Sep 9, 2013 @ 6:09pm
That Guy Sep 8, 2013 @ 8:13pm 
Originally posted by j-rod916:
+ Throwable Melee Weapon
+ Comes back upon hit or miss
+ Causes bleed damage for 7 seconds
+ Mini-Crits slightly increases range, speed, and damage.
+ Crits Highly increase range, speed, and damage, and automatically seeks enemies.
+ Friendly Pyro's can set the boomerang on fire, and it will cause burn AND bleed damage, making pyro's a great and deadly companion
+5% Move speed
+20% faster weapon switch
- Can be Airblasted, and will come back in an attempt to decapitate you
- Can be shot in mid-air, and be destroyed, but can be recharged for a 25 second time duration, or picked up from supply closets
-20% Chance of Critical Hit
-30% Maximum ammo and 15% longer recharge rate for anything other than the Air slicer itself
-25% Fire Resistance
maybe faster recharge but other than that its good
Glazed Sep 8, 2013 @ 10:02pm 
[secondary weapon, 20-30 damage on hit, depending on range, 30-35 mini crit, 50 crit]
-Travels in a curve to your target
+Can hit multiple enemies
+On hit: Stun
+On hit: Bleed for 6 seconds
+Returns to player if misses
-Airblastable
-Stops if hits 3 enemies
-Breaks if hits wall, prop, etc.
Recharge=10 seconds
Last edited by Glazed; Sep 8, 2013 @ 10:03pm
Brickorblock Sep 9, 2013 @ 3:38am 
Melee weapon.
LMB to slash, RMB to charge a throw. Can charge a slash by holding RMB and pressing LMB after. Fully charged slashes cuases stuns.
The longer the charge, the bigger the arc of the boomerang's path.
+Returns
+Penetrates multiple players on charged throw
+Stuns at the peak of the throw- bigger the arc, longer the stun
+Causes bleed on charged throw
-35% damage penalty
-Will not return if collides with the enviroment during it's flight and will instead shatter
-Can only be retrived from a resupply locker if shattered
-15 max health
-No random critical hits


Lord Raptor Sep 10, 2013 @ 8:41am 
Originally posted by CS That Guy You Love!:
Originally posted by j-rod916:
+ Throwable Melee Weapon
+ Comes back upon hit or miss
+ Causes bleed damage for 7 seconds
+ Mini-Crits slightly increases range, speed, and damage.
+ Crits Highly increase range, speed, and damage, and automatically seeks enemies.
+ Friendly Pyro's can set the boomerang on fire, and it will cause burn AND bleed damage, making pyro's a great and deadly companion
+5% Move speed
+20% faster weapon switch
- Can be Airblasted, and will come back in an attempt to decapitate you
- Can be shot in mid-air, and be destroyed, but can be recharged for a 25 second time duration, or picked up from supply closets
-20% Chance of Critical Hit
-30% Maximum ammo and 15% longer recharge rate for anything other than the Air slicer itself
-25% Fire Resistance
maybe faster recharge but other than that its good
+i like that idea.
HoloTheWolfOfNoInternetTillAug11 Sep 10, 2013 @ 3:11pm 
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
Last edited by HoloTheWolfOfNoInternetTillAug11; Sep 10, 2013 @ 3:13pm
j-rod916 Sep 10, 2013 @ 4:04pm 
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
Which Achievment?
Spooky Skeri Skellington Sep 10, 2013 @ 6:17pm 
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
if its primary then that conpletely removes the SNIPER part of the SNIPER which would make him almost totally useless
j-rod916 Sep 10, 2013 @ 7:55pm 
Originally posted by The Elusive Shpee:
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
if its primary then that conpletely removes the SNIPER part of the SNIPER which would make him almost totally useless :tradingcard:
True, it needs to be melee, or secondary at the least
The Lying Cake Sep 11, 2013 @ 4:25am 
Throwable
+10% Damage When Throwned
On Miss Of A Target Boomerang Returns To You And Loose Health
15 Seconds To Recharge
On Hit Enemy Gets Stunned
Last edited by The Lying Cake; Sep 11, 2013 @ 4:26am
hhhhhhhh Sep 11, 2013 @ 1:00pm 
-50% regular melee damage
Causes 40-50 damage thrown hit
Dazes enemies on hit (view sways uncontrollably like in TFC)
Comes back on miss but drops on successful hit or hits a surface (recharges like sandman baseball)
HoloTheWolfOfNoInternetTillAug11 Sep 11, 2013 @ 3:15pm 
Originally posted by The Elusive Shpee:
Originally posted by {Snow}Shadow and snow the owl:
it should have:
Primary
+if hits wall will land on ground but can be retrived
+causes bleed for 10 sec
+marks for death
+enamies sometimes miss
+25% movement speed
-5 sec charge timer
-20 sec remake timer
-can be air blasted at you
-breakable
(achivment item)
if its primary then that conpletely removes the SNIPER part of the SNIPER which would make him almost totally useless :tradingcard:
srry ment secondary
and the achivment would be hmm... pin 5 enamies to the wall using the huntsman in one round?
AHHHH✔️ Sep 12, 2013 @ 7:22am 
give's 10 ammo on hit
-20% fyring speed
ichewyou Sep 12, 2013 @ 11:39am 
-20% regular melee damage
Does regular damage when thrown
Will come back on hit or miss
If it hits someone on the wayback it will stun
If it hits anything on the wayback will need to recharge
can pick up items/ intelligence and bring them to you
Showing 1-15 of 65 comments
< >
Per page: 15 30 50