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PULSAR: Lost Colony
Parkertheballer Sep 8, 2013 @ 7:01pm
Active AI?
Will AI be endeavoring in task similar to what the player and his crew will be doing? For example, will there ever be a chance that there's a war going on at a planet that we beam down to? Also an interesting question that hasn't really been brought up is, how will time work within the game. How many years can you progress? Will the space world change as time goes on?
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cptslog  [developer] Sep 8, 2013 @ 7:37pm 
Absolutely! The AI will be capable of having their own adventures as they search for the Lost Colony! They are not all individually simulated at all times but there is a chance you can find another AI crew on a planet (and in space of course) trying to search for clues just as you are. This sort of encounter can easily end in a bloodbath but skilled captains might be able to convince them to work with you for a short while on the surface.

A voyage in PULSAR happens in real-time and since most voyages only last a few hours at most, the passage of time probably wouldn't affect many things outside of your own crew. There are aspects of the game that are affected by the length of your journey. We don't want to get into specifics just yet but you can expect things that up the difficulty if your crew lasts 10+ hours. Even so, it is entirely possible for a voyage to last indefinitely (using the save system between play sessions) so you can continue a single voyage for weeks or even months.
EnsignSDcard Sep 9, 2013 @ 2:37am 
Aaaand these are the reasons we just want to kiss you so badly :P You think exactly the same way as your community, thats something special in a game developer.
Parkertheballer Sep 9, 2013 @ 12:32pm 
Awesome.
Apache [Elite] Sep 9, 2013 @ 1:35pm 
Make it so!

ENGAGE!
EnsignSDcard Sep 10, 2013 @ 4:17pm 
I like the way you think Biscuit :)
Sprex Sep 14, 2013 @ 8:16am 
Please make this happen :D
Parkertheballer Sep 14, 2013 @ 5:20pm 
Cool cool cool
Last edited by Parkertheballer; Sep 14, 2013 @ 5:22pm
Lachlan Sep 14, 2014 @ 3:03am 
please make this game for steam
Peptidase (WC) Nov 18, 2014 @ 7:57am 
please, just take my money
Formous Dec 31, 2014 @ 10:01pm 
Something I have to ask the dev. I will be playing this with friends on one of the larger, preferably, ships. One thing I'd liek to see is that we won't have need for a AI for any of the player positions, but what we do want is AI crew members, people who walk around who help manage the ship, can be injured ina fight, calling for the medical team to move from injured to injured, ect, or when we beam down, yweapons officer can assemble a team of AI as escort while the rest of us stay in space. Or the Weapons goes down to protect our science officer while she works, using his team of AI to set up protections and defenses. the Weapons officer could assign the AI, whose numbers he can choose to send down too, from 2 to 20 people, to stay with the science officer, or protect a position using waymarkers, or follow him, or do some other task. This would add life to your crew, and allow you to walk your ship and see crew members while your players are occupied. In short, We want life on our ship, beyond ourselves, and it would make sense on larger ships or boarding parties by having these AI marines. is it possible to see this? For boarding, we could tell troopers 1-7 to go to engineering and secure it, while 8-11 go for the science bay, while 12-19 go with the weapons officer to capture the bridge.

Originally posted by cptslog:
Absolutely! The AI will be capable of having their own adventures as they search for the Lost Colony! They are not all individually simulated at all times but there is a chance you can find another AI crew on a planet (and in space of course) trying to search for clues just as you are. This sort of encounter can easily end in a bloodbath but skilled captains might be able to convince them to work with you for a short while on the surface.

A voyage in PULSAR happens in real-time and since most voyages only last a few hours at most, the passage of time probably wouldn't affect many things outside of your own crew. There are aspects of the game that are affected by the length of your journey. We don't want to get into specifics just yet but you can expect things that up the difficulty if your crew lasts 10+ hours. Even so, it is entirely possible for a voyage to last indefinitely (using the save system between play sessions) so you can continue a single voyage for weeks or even months.
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