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Fancy Skulls
markx2 1. Dez. 2013 um 15:00 Uhr
360 Controller Support
As you are using Unity which does have the code will you be adding controller support?

I'm still pretty bad with keys hence my asking. Though I did buy this as an attempt to force me to improve :)
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tequibo  [Entwickler] 1. Dez. 2013 um 15:47 Uhr 
Sure, I will look into it! I don't have a controller myself(plan on buying one eventually) so it may be tricky, but I'm sure it is doable.
markx2 1. Dez. 2013 um 23:55 Uhr 
And here's me paying full price just minutes before it goes for $1 on IGS.

Still, you can afford to buy a controller now :)
tequibo  [Entwickler] 2. Dez. 2013 um 4:09 Uhr 
Buying at full price - supporting developer more!
Thanks for your support:)
tequibo  [Entwickler] 16. Dez. 2013 um 16:33 Uhr 
Bought 360 controller, added support in Fancy Skulls for it today. Update coming out this week, hopefully! I will post here when it goes live.
tequibo  [Entwickler] 23. Dez. 2013 um 19:23 Uhr 
And update is available! Support is very basic - no menu navigation, but you can use controller in game. Well, that is if you know hot to play FPS games with gamepad I certainly don't, so let me know how it works for you and if it needs tweaking
Zuletzt bearbeitet von tequibo; 23. Dez. 2013 um 19:25 Uhr
Emmanuel 30. Dez. 2013 um 10:04 Uhr 
Just tried it with the controller. Needs some work with sensitivity and of course menu navigation. But it worked pretty well. I found it difficult to make fine movements. For example if I saw an enemy at a large distance I had a hard time adjusting the sights to target it.
tequibo  [Entwickler] 30. Dez. 2013 um 10:25 Uhr 
"Mouse sensitivity" option in menu will affect controller sensitivity as well! Does that help? I guess I can make it so if you press thumbstick it will switch mode to low sensitivity and maybe zoom in a little as well.
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