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Fancy Skulls
360 Controller Support
As you are using Unity which does have the code will you be adding controller support?

I'm still pretty bad with keys hence my asking. Though I did buy this as an attempt to force me to improve :)
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tequibo  [développeur] 1 déc 2013 à 15h47 
Sure, I will look into it! I don't have a controller myself(plan on buying one eventually) so it may be tricky, but I'm sure it is doable.
And here's me paying full price just minutes before it goes for $1 on IGS.

Still, you can afford to buy a controller now :)
tequibo  [développeur] 2 déc 2013 à 4h09 
Buying at full price - supporting developer more!
Thanks for your support:)
tequibo  [développeur] 16 déc 2013 à 16h33 
Bought 360 controller, added support in Fancy Skulls for it today. Update coming out this week, hopefully! I will post here when it goes live.
tequibo  [développeur] 23 déc 2013 à 19h23 
And update is available! Support is very basic - no menu navigation, but you can use controller in game. Well, that is if you know hot to play FPS games with gamepad I certainly don't, so let me know how it works for you and if it needs tweaking
Dernière modification de tequibo; 23 déc 2013 à 19h25
Just tried it with the controller. Needs some work with sensitivity and of course menu navigation. But it worked pretty well. I found it difficult to make fine movements. For example if I saw an enemy at a large distance I had a hard time adjusting the sights to target it.
tequibo  [développeur] 30 déc 2013 à 10h25 
"Mouse sensitivity" option in menu will affect controller sensitivity as well! Does that help? I guess I can make it so if you press thumbstick it will switch mode to low sensitivity and maybe zoom in a little as well.
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