Team Fortress 2
The Dangerous Catch V.2
this items should have stats
+ when active cacthes every ball tipe item (from demo bombs to scout balls) and able to throw it back (that is if it doest explode in your hand)
- takes secondary weapon slot
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กำลังแสดง 1-15 จาก 50 ความเห็น
Melee Weapon

Upsides:
+20% Explosion Resistance
+15% Bullet Reistance
Resistant to Baseballs
On Alt: Can Catch and Hit Back Baseballs and Gernades

Downsides:
-80% Damage Penalty
-15 Max Health
On Alt: -50% Slower Move Speed
แก้ไขล่าสุดโดย CBGCrash; 21 ก.ค. 2013 @ 4: 29am
Secondary weapon!

Primary fire:
Throws the current object. (do nothing if there was no object catched)

Secondary fire:
Catch objects (works like the pyro airblast)

The weapon should also give bonus stats, something like +15hp or/and +20% faster weapon switch.

Catchable objects:
Sandman Ball
Wrap Assassin Ball
Mad Milk
Jarate
Flying Guillotine*
Grenade Launcher Grenade*
Loch-n-Load Grenade*
Loose Cannon Grenade*

*must not realy be a catchable item.
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

โพสต์ดั้งเดิมโดย Combatman12:
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?
โพสต์ดั้งเดิมโดย Killer Instinct:
โพสต์ดั้งเดิมโดย Combatman12:
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥♥♥♥ baseball glove.
I thinks that is to hard to get balanced
In my opinion...

Secondary weapon.
-------------------------------
Right click to grab stickybombs/baseballs and Left click to throw them back.

Deals 10% more damage for the item you throw.

+10% moving speed.

Marked to death when it's equipped.
+Alt-fire: Catch enemy baseballs and grenades and throw them back
20% explosive vulnerability on wearer
25% stun duration on yourself on wearer
Alt fire to catch baseballs, grenades, guillotines, jarate, milk and stickies.
Normal fire to throw back.
+25% explosive vulnerability if projectile explodes in hand.
+10% damage vulnerability if what you try to catch hits you.
+10% slower when active.
Direct shots with whatever you throw back deal guaranteed mini crit damage.
แก้ไขล่าสุดโดย mememan; 23 ก.ค. 2013 @ 6: 55am
I'm all for it being a secondary, so that you have to catch items and throw them.
โพสต์ดั้งเดิมโดย Combatman12:
โพสต์ดั้งเดิมโดย Killer Instinct:

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥♥♥♥ baseball glove.
u totely noe wutu r seying
This is a cool idea, but they scrapped it for a reason. Too unbalanced and damn situational.
Valve decides the stats, not us.
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