The Dangerous Catch V.2
xxman 21 Lip, 2013 - 0:59
this items should have stats
+ when active cacthes every ball tipe item (from demo bombs to scout balls) and able to throw it back (that is if it doest explode in your hand)
- takes secondary weapon slot
Wyświetlanie 1-15 z 46 komentarzy
< >
Trust 21 Lip, 2013 - 4:25 
Melee Weapon

Upsides:
+20% Explosion Resistance
+15% Bullet Reistance
Resistant to Baseballs
On Alt: Can Catch and Hit Back Baseballs and Gernades

Downsides:
-80% Damage Penalty
-15 Max Health
On Alt: -50% Slower Move Speed
Ostatnio edytowany przez: Trust; 21 Lip, 2013 - 4:29
A-A-Ron 21 Lip, 2013 - 9:43 
agree
GutZuFuss 22 Lip, 2013 - 4:43 
Secondary weapon!

Primary fire:
Throws the current object. (do nothing if there was no object catched)

Secondary fire:
Catch objects (works like the pyro airblast)

The weapon should also give bonus stats, something like +15hp or/and +20% faster weapon switch.

Catchable objects:
Sandman Ball
Wrap Assassin Ball
Mad Milk
Jarate
Flying Guillotine*
Grenade Launcher Grenade*
Loch-n-Load Grenade*
Loose Cannon Grenade*

*must not realy be a catchable item.
ϡ | Combatman12 22 Lip, 2013 - 11:59 
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

GutZuFuss 22 Lip, 2013 - 12:17 
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?
ϡ | Combatman12 22 Lip, 2013 - 22:15 
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥ing baseball glove.
The Lying Cake 23 Lip, 2013 - 1:50 
RIGHT CLICK to be ready to catch enemy fire (rockets,stickybombs,basseball balls,etc)when you catch one you cant catch anymore and you can threw it on enemies LEFT CLICK adn deals them x2 damage than original
-20% Maximus Health
+10% Faster Speed On Eguip
alcs 23 Lip, 2013 - 4:11 
I thinks that is to hard to get balanced
puu.sh/bbBl0/cf3bf82378.jpg 23 Lip, 2013 - 4:29 
In my opinion...

Secondary weapon.
-------------------------------
Right click to grab stickybombs/baseballs and Left click to throw them back.

Deals 10% more damage for the item you throw.

+10% moving speed.

Marked to death when it's equipped.
Engineer's Little Helper 23 Lip, 2013 - 6:24 
+Alt-fire: Catch enemy baseballs and grenades and throw them back
20% explosive vulnerability on wearer
25% stun duration on yourself on wearer
Tyrannosaurus Rekt 23 Lip, 2013 - 6:53 
Alt fire to catch baseballs, grenades, guillotines, jarate, milk and stickies.
Normal fire to throw back.
+25% explosive vulnerability if projectile explodes in hand.
+10% damage vulnerability if what you try to catch hits you.
+10% slower when active.
Direct shots with whatever you throw back deal guaranteed mini crit damage.
Ostatnio edytowany przez: Tyrannosaurus Rekt; 23 Lip, 2013 - 6:55
Yaxlat 23 Lip, 2013 - 8:00 
I'm all for it being a secondary, so that you have to catch items and throw them.
I Bought 120 Tangos Last Game 23 Lip, 2013 - 18:59 

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥ing baseball glove.
I Bought 120 Tangos Last Game 23 Lip, 2013 - 18:59 
u totely noe wutu r seying
Frank < Wood 23 Lip, 2013 - 21:36 
This is a cool idea, but they scrapped it for a reason. Too unbalanced and damn situational.
Wyświetlanie 1-15 z 46 komentarzy
< >
Na stronę: 15 30 50