The Dangerous Catch V.2
xxman 2013년 7월 21일 오전 12시 59분
this items should have stats
+ when active cacthes every ball tipe item (from demo bombs to scout balls) and able to throw it back (that is if it doest explode in your hand)
- takes secondary weapon slot
51개 중 1-15 표시중
< >
Ness King 2013년 7월 21일 오전 4시 25분 
Melee Weapon

Upsides:
+20% Explosion Resistance
+15% Bullet Reistance
Resistant to Baseballs
On Alt: Can Catch and Hit Back Baseballs and Gernades

Downsides:
-80% Damage Penalty
-15 Max Health
On Alt: -50% Slower Move Speed
Ness King님이 마지막으로 수정; 2013년 7월 21일 오전 4시 29분
A-A-Ron 2013년 7월 21일 오전 9시 43분 
agree
GutZuFuss 2013년 7월 22일 오전 4시 43분 
Secondary weapon!

Primary fire:
Throws the current object. (do nothing if there was no object catched)

Secondary fire:
Catch objects (works like the pyro airblast)

The weapon should also give bonus stats, something like +15hp or/and +20% faster weapon switch.

Catchable objects:
Sandman Ball
Wrap Assassin Ball
Mad Milk
Jarate
Flying Guillotine*
Grenade Launcher Grenade*
Loch-n-Load Grenade*
Loose Cannon Grenade*

*must not realy be a catchable item.
Combatman12 2013년 7월 22일 오전 11시 59분 
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

GutZuFuss 2013년 7월 22일 오후 12시 17분 
Combatman12님이 먼저 게시:
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?
Combatman12 2013년 7월 22일 오후 10시 15분 
Killer Instinct님이 먼저 게시:
Combatman12님이 먼저 게시:
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥ing baseball glove.
The Lying Cake 2013년 7월 23일 오전 1시 50분 
RIGHT CLICK to be ready to catch enemy fire (rockets,stickybombs,basseball balls,etc)when you catch one you cant catch anymore and you can threw it on enemies LEFT CLICK adn deals them x2 damage than original
-20% Maximus Health
+10% Faster Speed On Eguip
alcs 2013년 7월 23일 오전 4시 11분 
I thinks that is to hard to get balanced
Akana 2013년 7월 23일 오전 4시 29분 
In my opinion...

Secondary weapon.
-------------------------------
Right click to grab stickybombs/baseballs and Left click to throw them back.

Deals 10% more damage for the item you throw.

+10% moving speed.

Marked to death when it's equipped.
Engineer's Little Helper 2013년 7월 23일 오전 6시 24분 
+Alt-fire: Catch enemy baseballs and grenades and throw them back
20% explosive vulnerability on wearer
25% stun duration on yourself on wearer
Tyrannosaurus Rekt 2013년 7월 23일 오전 6시 53분 
Alt fire to catch baseballs, grenades, guillotines, jarate, milk and stickies.
Normal fire to throw back.
+25% explosive vulnerability if projectile explodes in hand.
+10% damage vulnerability if what you try to catch hits you.
+10% slower when active.
Direct shots with whatever you throw back deal guaranteed mini crit damage.
Tyrannosaurus Rekt님이 마지막으로 수정; 2013년 7월 23일 오전 6시 55분
Yaxlat 2013년 7월 23일 오전 8시 00분 
I'm all for it being a secondary, so that you have to catch items and throw them.
I Bought 120 Tangos Last Game 2013년 7월 23일 오후 6시 59분 
Combatman12님이 먼저 게시:
Killer Instinct님이 먼저 게시:

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥ing baseball glove.
I Bought 120 Tangos Last Game 2013년 7월 23일 오후 6시 59분 
u totely noe wutu r seying
Cџfflµx 2013년 7월 23일 오후 9시 36분 
This is a cool idea, but they scrapped it for a reason. Too unbalanced and damn situational.
51개 중 1-15 표시중
< >
페이지당: 15 30 50