The Dangerous Catch V.2
xxman 2013年7月21日 0時59分
this items should have stats
+ when active cacthes every ball tipe item (from demo bombs to scout balls) and able to throw it back (that is if it doest explode in your hand)
- takes secondary weapon slot
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Trust 2013年7月21日 4時25分 
Melee Weapon

Upsides:
+20% Explosion Resistance
+15% Bullet Reistance
Resistant to Baseballs
On Alt: Can Catch and Hit Back Baseballs and Gernades

Downsides:
-80% Damage Penalty
-15 Max Health
On Alt: -50% Slower Move Speed
最近の変更はTrustが行いました; 2013年7月21日 4時29分
A-A-Ron 2013年7月21日 9時43分 
agree
GutZuFuss 2013年7月22日 4時43分 
Secondary weapon!

Primary fire:
Throws the current object. (do nothing if there was no object catched)

Secondary fire:
Catch objects (works like the pyro airblast)

The weapon should also give bonus stats, something like +15hp or/and +20% faster weapon switch.

Catchable objects:
Sandman Ball
Wrap Assassin Ball
Mad Milk
Jarate
Flying Guillotine*
Grenade Launcher Grenade*
Loch-n-Load Grenade*
Loose Cannon Grenade*

*must not realy be a catchable item.
Combatman12 2013年7月22日 11時59分 
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

GutZuFuss 2013年7月22日 12時17分 
Combatman12 の投稿を引用:
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?
Combatman12 2013年7月22日 22時15分 
Killer Instinct の投稿を引用:
Combatman12 の投稿を引用:
Primary Weapon
+ 100% speed (If no item is equipped)
on alt click pick up a fallen weapon (Like when someone dies)
Can use this weapon
If primary: (only use ammo in clip not extra ammo) (certain weapons luck heavy miniguns only have 1/4 ammo)
If secondary (only use ammo in clip or can eat it like a normal secondary)
If melee (use as if it was a melee weapon)
All effects of the weapons transfer over until you no longer hold the weapon

Whilst using weapon +10% damage
+20% all resistances (whilst holding this weapon)
Alt click can also catch projectiles to take -70% damage for that particular projectile. (Doesn't work for bullets/melee

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥ing baseball glove.
Festive Cake 2013年7月23日 1時50分 
RIGHT CLICK to be ready to catch enemy fire (rockets,stickybombs,basseball balls,etc)when you catch one you cant catch anymore and you can threw it on enemies LEFT CLICK adn deals them x2 damage than original
-20% Maximus Health
+10% Faster Speed On Eguip
alcs 2013年7月23日 4時11分 
I thinks that is to hard to get balanced
S̸k̨ul̕linator̀ 2013年7月23日 4時29分 
In my opinion...

Secondary weapon.
-------------------------------
Right click to grab stickybombs/baseballs and Left click to throw them back.

Deals 10% more damage for the item you throw.

+10% moving speed.

Marked to death when it's equipped.
Engineer's Little Helper 2013年7月23日 6時24分 
+Alt-fire: Catch enemy baseballs and grenades and throw them back
20% explosive vulnerability on wearer
25% stun duration on yourself on wearer
Ashton Clutcher 2013年7月23日 6時53分 
Alt fire to catch baseballs, grenades, guillotines, jarate, milk and stickies.
Normal fire to throw back.
+25% explosive vulnerability if projectile explodes in hand.
+10% damage vulnerability if what you try to catch hits you.
+10% slower when active.
Direct shots with whatever you throw back deal guaranteed mini crit damage.
最近の変更はAshton Clutcherが行いました; 2013年7月23日 6時55分
Yaxlat 2013年7月23日 8時00分 
I'm all for it being a secondary, so that you have to catch items and throw them.
Dakotah 2013年7月23日 18時59分 
Combatman12 の投稿を引用:
Killer Instinct の投稿を引用:

lol, u have no idea how do create balanced stats.. your stats are so stupid... is this a joke?

They seem pretty unfair now I look at them, btu they aren't stupid. They need a few tweeks, an idiot can see that. Maybe you're always marked for death.
Look I know how to create balanced stats, you're a joke. I wanted to create something DIFFERENT to everybody else. It's probably not OP if there were adjustments. You try make some stats for a ♥♥♥♥ing baseball glove.
Dakotah 2013年7月23日 18時59分 
u totely noe wutu r seying
❅ Mᴀɢɴᴀᴛᴜs Nɪx ❄ 2013年7月23日 21時36分 
This is a cool idea, but they scrapped it for a reason. Too unbalanced and damn situational.
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