Team Fortress 2

Barracuda
Mr.Squeaker Jul 28, 2013 @ 6:55pm
A weapon needs stats.
hmm lets talk stats

10+ firing speed
10+ damage

-5 damage
-5 walkspeed

When you get a kill each time your damage gets 1+
Showing 1-15 of 17 comments
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Wrath_ Jul 29, 2013 @ 11:37am 
Err... the cons don't really make sense. -5%? And "10+" firing speed doesn't make too much sense. Aaand you said 10+damage then -5 damage. How bout:


+20% Firing speed
+10% damage

-15% movement speed on wearer


On kill:
+ 30% movement speed
+ 10 health gained

- 40% explosion resistance for 7 seconds
Last edited by Wrath_; Jul 29, 2013 @ 11:38am
RespectAVendre Jul 30, 2013 @ 11:48pm 
Originally posted by Demokaze:
Err... the cons don't really make sense. -5%? And "10+" firing speed doesn't make too much sense. Aaand you said 10+damage then -5 damage. How bout:


+20% Firing speed
+10% damage

-15% movement speed on wearer


On kill:
+ 30% movement speed
+ 10 health gained

- 40% explosion resistance for 7 seconds
I like this stat but i'll prefer put 7 second explosion vulnerability to 5 cause if your going battle sniper your pretty much a bomb waiting to explod.
chrisyung704 Aug 1, 2013 @ 1:15am 
okl
PizzaHut Oct 7, 2013 @ 6:38am 
20% faster firing speed
20% damage bounus

-20% clip size
TheAlmightySpicyMeatball Mar 8, 2014 @ 4:12pm 
My opinion
Good:
+10% faster reload speed
+15% extra health on wearer
Each kill grants 5 seconds worth of crits and restores 25% of your health
and move as fast as a medic.

Bad:
-20% damage penalty (low damage best used at certain ranges)
-25% smaller ammo count (50 ammo instead of 75)
-10% slower fireing speed
Mr.Squeaker Apr 18, 2014 @ 1:45am 
To renignite. I would re-chose as.

Pro's-
+10 walkspeed,
+10 Firing spped,

Con's-
-5 damage
-10 Damage too spy's,
-5 damage to jartete enemies.
Mr.Squeaker Apr 18, 2014 @ 1:45am 
Originally posted by Super Fancy Kitty:
My opinion
Good:
+10% faster reload speed
+15% extra health on wearer
Each kill grants 5 seconds worth of crits and restores 25% of your health
and move as fast as a medic.

Bad:
-20% damage penalty (low damage best used at certain ranges)
-25% smaller ammo count (50 ammo instead of 75)
-10% slower fireing speed


And plus yours is alittle to op'ed.
Hault Vunter "Curciop" Jun 22, 2014 @ 8:55am 
Originally posted by Joshamee Gibbs:
Err... the cons don't really make sense. -5%? And "10+" firing speed doesn't make too much sense. Aaand you said 10+damage then -5 damage. How bout:


+20% Firing speed
+10% damage

-15% movement speed on wearer


On kill:
+ 30% movement speed
+ 10 health gained

- 40% explosion resistance for 7 seconds
I like these stats
MEDICK! Mar 7 @ 6:44pm 
here mine:
+25% attack speed.
+15% clip size.
-30% ammo capacity.
+10 accurary.
After kill with headshot, nearby teammates gain mini-crit boost for every weapon.
On taunt: +3% walk speed while zooming.
Cannot be crit boost.
No random critical hit.
Hippie Mar 8 @ 5:06am 
+15% dammage. + 5% capacity of munition. -10% fire cadence.
ClownBrains Mar 8 @ 12:17pm 
+30% firing speed,
+50% walkspeed
+5% EXTRA walkspeed whilst holding
Supply of munitions replenishes over time!

-35% damage
~mightY-moZes~[TRUE] Mar 9 @ 1:32pm 
needs lower rate of fire because it looks somewhatheavier than the stock SMG
crits on kill is a no go since we have that on the cleaner's carbine

->

+15%damage
-10%walkspeed when holding the gun
-15% rate of fire

also:
I think there should be not too much different stats for this gun because it looks quite "normal"
and this way nobody needs to read a whole book on how to use it.
Snipe Grilz (Banned) Mar 10 @ 11:49am 
I think the stats would be

+10% Damage
+15% Health
-5% Walkspeed
-10% Firing Speed
+Clip Size increased to 30
+Ammo capacity increased to 120
-10% Vulnerable to Crits from Spies
dankscoper Apr 9 @ 4:51pm 
+50% Firing speed
-25% Damage
C_a_LLl_k Apr 19 @ 2:59am 
+20% Firing speed
- 25% Damage
Clip size increased to 35
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