Team Fortress 2

Team Fortress 2

The Magnetic Horseshoe
stybEk Jul 14, 2013 @ 12:47pm
Stats.
Whats stats should be
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Showing 1-15 of 98 comments
Atract fallen weapons in a range of 3 teleporters.
+10% building speed
steel reduced to 180
-30 of health to wearer
+10% damage agains`t robots in MvM
Special taunt and sound effects

TheIcyStar Jul 15, 2013 @ 5:29am 
+noclip
-Banned from all vac servers
kike Jul 15, 2013 @ 7:11am 
Originally posted by TheIcyStar:
+noclip
-Banned from all vac servers

i agree
Lil' THC Jul 15, 2013 @ 8:49am 
+Attracts all fallen weapons within 1 meters.
-Attracts 10% of all bullets shot within 2 meters. (Bullets from a shotgun, minigun, scattergun, pistol, etc).
Last edited by Lil' THC; Jul 15, 2013 @ 8:51am
Teh Shpee Jul 15, 2013 @ 10:11am 
+10% swing speed
+50 max metal
+45% building health for buildings lvl 2 and 3
-A stun in swing speed, similar to the stun time of a backstab on a razerback but shorter, when you hit a building
READ PROFILE Jul 15, 2013 @ 11:13am 
-20% swing speed
+50% build speed
buildings attract fallen weapons and players are attracted
start off with 150 metal
-10%damage
AAAAAAAAAAAA Jul 15, 2013 @ 3:42pm 
+Attracts all fallen weapons in a certain vacinity
+On right click, stuns Mvm Robots
-Metal decreased to 180
-chance to stun buildings (magnets somtimes can mess up computers and electronics)
Squid Queen Jul 15, 2013 @ 4:41pm 
+Point at a dispenser within a certain range to instantly collect all available metal from it
+50 metal limit
-25% damage
-15% slower weapon change

MvM:
+Can be upgraded to do bonus damage to robots
Last edited by Squid Queen; Jul 15, 2013 @ 4:42pm
jerreey Jul 15, 2013 @ 5:42pm 
+Attracts Ammo boxes and fallen weapons from up to 6 Engineers away
-/+ Does not attract ammo boxes/fallen weapons when Metal is full
+Middle mouse click on a building from up to 3 Engis away will automatically repair and upgrade it with the fallen weapons or ammo boxes.
-/+If done with no fallen weapons/ammo boxes, directly takes metal from your reserve
-You get 15-20% less ammo from ammo boxes/fallen weapons (This does not apply to the middle mouse action)
-20 damage
-10% swing rate
AgentSly Jul 16, 2013 @ 12:07am 
50% more metal
10% more dammage
and for the downside
15% less health
if a spy sapps youre buildings he should get damage
+ 15 swing speed
+ Crittical hit to uncloaked spys
+ 20% building health
- 20% less heath on wear
take's 4 swings to unsap buildings
- 35 metal
No random CRITTICAL HITS
HeyZeus Jul 16, 2013 @ 2:15am 
me 2
Originally posted by TheIcyStartrade for req.:
+noclip
-Banned from all vac servers
Base metal reserves are increased by 100. Cannot pick up ammunition from fallen weapons. Cannot speed up construction. Ammo can only be taken from supply lockers and dispencers. Alt fire draws every fallen weapon/metal to the player ( does not effect weapons/metal that are not visible by the player; i.e behind walls. Also the effect is not immediate, the items will be dragged slowly towards the player, increasing in velocity the longer alt-fire is held down ) Alt fire instantly removes sappers from buildings if the engineer is within a certain radius of the bulidings. This marks the engineer for death, this could also possibly render the alt-fire unusable untill it recharges, possibly utilising a recharge bar like the targe/hype meter does.
Last edited by Buying GUILD WARS 2 GOLD; Jul 16, 2013 @ 2:48am
Fazana Jul 16, 2013 @ 3:27am 
Simply best put as rescue ranger semi reskin. Can pick up buildings from a distance, but simply just mark the engy for death. No random crits and 20% damage penalty.
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