The Magnetic Horseshoe
ScrapTF | Smile in Hue Def 2013. júl. 13. @ du. 12:03
Charge meter?
This seems like a really good weapon, but what if it also had a charge meter that would fill up each time you use 400 metal to upgrade building or kill 3 enemies(Not including sentry kills)? And when you charge it, you would have a 50% faster construction rate and 20% less metal consumption until death.
-Credit to FTL change mah life for charging idea.
Legutóbb szerkesztette: ScrapTF | Smile in Hue Def; 2013. júl. 17. @ de. 11:39
115/26 megjegyzés mutatása
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「FrostNero™」 2013. júl. 15. @ de. 8:36 
:) would be nice
ScrapTF | Smile in Hue Def 2013. júl. 15. @ de. 8:53 
Thanks! Any other coments from people?
burtha123456789 2013. júl. 15. @ du. 12:15 
how to building that
ScrapTF | Smile in Hue Def 2013. júl. 15. @ du. 1:05 
Read my first post
Glocktor Seuss 2013. júl. 15. @ du. 4:49 
I like the idea, but I think that the charge should be built up by upgrading buildings, so you can't just build a tele, destroy it, resupply, repeat for easy charges. As a downside, the weapon should have a lower base build rate (15-20 per hit) and/or a chance of charges shocking the user.
ScrapTF | Smile in Hue Def 2013. júl. 15. @ du. 5:10 
Good idea! I'll edit it.
ScrapTF | Smile in Hue Def 2013. júl. 15. @ du. 5:10 
and give you credit
Mr. Green 2013. júl. 15. @ du. 5:48 
wait, maybe kill enemies, and collect metal from weps, itll collect to 600 metal for a lvl 3 building,
so 400+ metal but not instantly
pinkamena 2013. júl. 15. @ du. 6:20 
i think it shoud have 300 metal and it can kil mvm robots faster and takes some of the robot metal and -20 heath
Scratch 2013. júl. 16. @ de. 12:32 
It's a cool idea, but having to use 400 metal to fill the charge meter seems to be too much. 400 metal is equal to a level 3 sentry (assuming that using metal to build a level 1 of anything doesn't count towards the charge). So by the time you have a level 3 sentry you probably have a dispenser out already, and it shouldnt be that big a deal to hurry and get it to level 3 as you obviously have an ammo box or something nearby. If you count the metal used to build the level 1 building then you could lower the requirement to 330 so the engi can quickly get the building to level 3.
Would the metal consumption reduction apply to everything that uses metal, such as the widowmaker, sentry, dispenser, etc. or just the engi when he is upgrading/repairing?
You could also add something about getting metal from sappers, and it could apply to MVM as well
burtha123456789 2013. júl. 16. @ de. 1:49 
plz can you say how to building that i dont now?
MadEsquilo 2013. júl. 16. @ de. 2:01 
it's a really great idea, congrats
Teamkiller 2013. júl. 16. @ de. 3:29 
good idea
burtha123456789 2013. júl. 16. @ du. 12:37 
can you say how building bro plz :3 how to building bro?
Mr. Green 2013. júl. 16. @ du. 8:51 
pinkiemania and vinyl scratch? wow, it could be a crisis between in a bad way and good way
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