The Steamlauncher.exe V.2
|FV| Plushie 2013년 7월 4일 오전 10시 38분
What should the stats be ?
:)
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Chainsaw Joe's discount surgery 2013년 7월 4일 오전 11시 29분 
well if the rockets are steam powered it could be something like this
+extinguishes allies
+clouds enemy vision for 7 seconds(like a dripping foggy effect)
-20% damage
Rotzlöffel  [개발자] 2013년 7월 4일 오전 11시 58분 
Maybe something new, like the Baggers Bazooka
Team101 2013년 7월 4일 오후 12시 48분 
+15% faster rockets
+10% more ammo
-20% damage
SAdoS 2013년 7월 4일 오후 5시 00분 
It would make a CTD noise when fired, and shoot 2+1 rockets, because GabeN can't count to 3. Also, the third rocket would fire several seconds after the first two. Otherwise, the launcer has 20% less accuracy, but causes enemies hit to lagjump TO THEIR DOOM!!! MUAHAHAHAHHAAAAA!
Captain Falcon 2013년 7월 4일 오후 7시 13분 
The rocket "crashes" (explodes) automatically one second after being launched
|FV| Plushie 2013년 7월 4일 오후 10시 46분 
i like the idea that i kind of steams / blinds the person u hit for a few seconds :)
TDOB 2013년 7월 5일 오전 6시 50분 
Can be charged
Damage, projectile speed and explosion radius increase up to +30%, +50% and +50% respectively
-75% clip size
- Cannot move while firing

Because, as we all know, hl2.exe can't be running, so why should we?
Qwazwak 2013년 7월 5일 오전 7시 06분 
i like the fog idea
|FV| Plushie 2013년 7월 5일 오전 7시 47분 
LZLNDRSBoatmurder님이 먼저 게시:
Can be charged
Damage, projectile speed and explosion radius increase up to +30%, +50% and +50% respectively
-75% clip size
- Cannot move while firing

Because, as we all know, hl2.exe can't be running, so why should we?

its ti big of a downside if u cant move while firing
Rotzlöffel  [개발자] 2013년 7월 5일 오전 8시 00분 
How about this:

The range of projectiles can be charged (like stickybomb launcher)
- Projectiles get suck down from the gravity (like syring Projectiles)
- 25% clip size

+ 30% explosion radius
+ 20% more Damage against Buildings
Klenfer 2013년 7월 5일 오후 4시 36분 
Eh, I agree with the developer's stats, but -25% clip size has already been used twice as a debuff, the game requires originality. Just sayin'. Like ... uh, I dunno, -75% carried ammo ? That steam rocket looks quite heavy, so I'd say it'd fit.
boop 2013년 7월 5일 오후 4시 38분 
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.
۵ʂᶂ aNlsi 2013년 7월 5일 오후 5시 29분 
-10% Clip Size
+5% Explotion Radius
On Rocket Explosion: Leaves A Steamy Cloud For 4 Seconds, Hard To See In
Alt-Fire: Does The Same But Moves 5% Faster And Wont Leave The Cloud
[FL] GlenH 2013년 7월 5일 오후 5시 35분 
Adventure Heavy님이 먼저 게시:
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.

There aren't ay negatives...
I agree with the idea. I think that the down side should be that the detonation damages friendlies aswell for 25 damage.
Or, when you rocket jump you get the normal damage but you get set on fire for around 3 seconds aswell.
[FL] GlenH님이 마지막으로 수정; 2013년 7월 5일 오후 5시 38분
Tryhard 4:A Good Day to Tryhard 2013년 7월 5일 오후 5시 37분 
Tri-Sir-A-Tops님이 먼저 게시:
Adventure Heavy님이 먼저 게시:
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.

There aren't ay negatives...
I agree with the idea. I think that the down side should be that the detonation damages friendlies aswell for 25 damage.
I think the + and the - are supposed to represent weather its an upside or downside,like "Plus: 30% more rocket speed" or "Downside: 60% more damage to self"
Tryhard 4:A Good Day to Tryhard님이 마지막으로 수정; 2013년 7월 5일 오후 5시 38분
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