The Steamlauncher.exe V.2
[TSC] Plushie 4 juil 2013 à 10h38
What should the stats be ?
:)
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Chainsaw Joe's discount surgery 4 juil 2013 à 11h29 
well if the rockets are steam powered it could be something like this
+extinguishes allies
+clouds enemy vision for 7 seconds(like a dripping foggy effect)
-20% damage
Rotzlöffel  [développeur] 4 juil 2013 à 11h58 
Maybe something new, like the Baggers Bazooka
Factory 4 juil 2013 à 12h48 
+15% faster rockets
+10% more ammo
-20% damage
SAdoS 4 juil 2013 à 17h00 
It would make a CTD noise when fired, and shoot 2+1 rockets, because GabeN can't count to 3. Also, the third rocket would fire several seconds after the first two. Otherwise, the launcer has 20% less accuracy, but causes enemies hit to lagjump TO THEIR DOOM!!! MUAHAHAHAHHAAAAA!
Icecubes 4 juil 2013 à 19h13 
The rocket "crashes" (explodes) automatically one second after being launched
[TSC] Plushie 4 juil 2013 à 22h46 
i like the idea that i kind of steams / blinds the person u hit for a few seconds :)
TDOB 5 juil 2013 à 6h50 
Can be charged
Damage, projectile speed and explosion radius increase up to +30%, +50% and +50% respectively
-75% clip size
- Cannot move while firing

Because, as we all know, hl2.exe can't be running, so why should we?
Qwazwak 5 juil 2013 à 7h06 
i like the fog idea
[TSC] Plushie 5 juil 2013 à 7h47 
Can be charged
Damage, projectile speed and explosion radius increase up to +30%, +50% and +50% respectively
-75% clip size
- Cannot move while firing

Because, as we all know, hl2.exe can't be running, so why should we?

its ti big of a downside if u cant move while firing
Rotzlöffel  [développeur] 5 juil 2013 à 8h00 
How about this:

The range of projectiles can be charged (like stickybomb launcher)
- Projectiles get suck down from the gravity (like syring Projectiles)
- 25% clip size

+ 30% explosion radius
+ 20% more Damage against Buildings
Klenfer 5 juil 2013 à 16h36 
Eh, I agree with the developer's stats, but -25% clip size has already been used twice as a debuff, the game requires originality. Just sayin'. Like ... uh, I dunno, -75% carried ammo ? That steam rocket looks quite heavy, so I'd say it'd fit.
TeddyEngivelt 5 juil 2013 à 16h38 
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.
Yiffini 5 juil 2013 à 17h29 
-10% Clip Size
+5% Explotion Radius
On Rocket Explosion: Leaves A Steamy Cloud For 4 Seconds, Hard To See In
Alt-Fire: Does The Same But Moves 5% Faster And Wont Leave The Cloud
Hamm 5 juil 2013 à 17h35 
Adventure Heavy a écrit :
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.

There aren't ay negatives...
I agree with the idea. I think that the down side should be that the detonation damages friendlies aswell for 25 damage.
Or, when you rocket jump you get the normal damage but you get set on fire for around 3 seconds aswell.
Dernière modification de Hamm; 5 juil 2013 à 17h38
Inflated Ego 5 juil 2013 à 17h37 
Tri-Sir-A-Tops a écrit :
Adventure Heavy a écrit :
How about something like the detonator?

Alt-Fire: Detonate Rocket

+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast

Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.

There aren't ay negatives...
I agree with the idea. I think that the down side should be that the detonation damages friendlies aswell for 25 damage.
I think the + and the - are supposed to represent weather its an upside or downside,like "Plus: 30% more rocket speed" or "Downside: 60% more damage to self"
Dernière modification de Inflated Ego; 5 juil 2013 à 17h38
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