Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
+extinguishes allies
+clouds enemy vision for 7 seconds(like a dripping foggy effect)
-20% damage
+10% more ammo
-20% damage
Damage, projectile speed and explosion radius increase up to +30%, +50% and +50% respectively
-75% clip size
- Cannot move while firing
Because, as we all know, hl2.exe can't be running, so why should we?
its ti big of a downside if u cant move while firing
The range of projectiles can be charged (like stickybomb launcher)
- Projectiles get suck down from the gravity (like syring Projectiles)
- 25% clip size
+ 30% explosion radius
+ 20% more Damage against Buildings
Alt-Fire: Detonate Rocket
+ 25% more damage on detonate
+ 30% faster rocket speed
+ On critical kill: 0% damage to self from rocket jumps for 5 seconds.
- 60% more damage to self from rocket jumps.
- 40% less damage on wall blast
Discription: Ever wondered how pressure works? Now you know with this hard hitting,detonator! Warning: Does not teach/cure peer pressure.
+5% Explotion Radius
On Rocket Explosion: Leaves A Steamy Cloud For 4 Seconds, Hard To See In
Alt-Fire: Does The Same But Moves 5% Faster And Wont Leave The Cloud
There aren't ay negatives...
I agree with the idea. I think that the down side should be that the detonation damages friendlies aswell for 25 damage.
Or, when you rocket jump you get the normal damage but you get set on fire for around 3 seconds aswell.