Can O'Worms
spartan1204 Jul 12, 2013 @ 3:48pm
Stats
What stats should this weapon have
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17tours-No Aus No Pro. Jul 20, 2013 @ 8:11am 
Stuns enemy. 1 use before resupply.
Sylvanio Jul 27, 2013 @ 1:20pm 
it should like mess up their controls or something like their all squrmy from worms
Dr. ShamWow Jul 31, 2013 @ 6:32am 
Originally posted by Sylvanio:
it should like mess up their controls or something like their all squrmy from worms :crate:
should do

this is what it
Yolooslave#3067832643 Aug 18, 2013 @ 7:10pm 
slows down the enemy
it slown their firing speed
their reloding speed
and weapond switch time
they also get -20% less health from medics and -10% less health from kits
Last edited by Yolooslave#3067832643; Aug 18, 2013 @ 7:13pm
a puppy Aug 29, 2013 @ 1:02am 
'bonks' the enemy, like the ball from sandman does (can't shoot + slower movement in all), because if someone threw a can of worms at me, that's what I would do :| throw my hands up in the air, stunned / surprised like "WHAT THE HECK D: YOU THREW A CAN OF WORMS AT ME!?" (imagine how scout moves when bonked, with hands in the air and shaky movement trying to shake worms off.)

-Throw at your enemies to make them stunned!
-On hit: Enemies are marked for death, causing all damage taken to be mini-crits (note this doesn't have the extinguishing effect for afterburn from pyros, and that even with marked for death, is not better than jarate against spies because this can would not reveal a spy who's cloaked or is hit and then goes cloaked, so even if you hit a spy, he can cloak and hide, shrugging off the effects of being marked for death)

+20% recharge delay (20 seconds for jarate, so this one would be 24 (or whatever tbd by devs) seconds which is fair in relation to what it can do with my proposals, but since it's technically not better than jarate for pyros and spies, and missing, you might just keep it with jarate's recharge time and only have the proposed stats above with no negatives, in which case disregard this paragraph, but i'm still proposing it just in case for ideas pitched)
SeeGrace May 1 @ 12:15pm 
Slows Taget Down (About the same reduction as Natascha)
Paints Target (Much like Jarate or Mad Milk)

I like the idea of having a sniper secondary that slows people down. I think it could be used as an escape weapon or something to slow targets at medium range to finish them off with the primary.

I don't think there should be any stun effect, because it would not allow the target to react. Unlike the Sandman's baseball, this is a splash weapon and a tad bit easier to aim. It wouldn't be fair to give snipers the ability to stun clusters of targets at once.

In MvM, this weapon could be used to slow bots down more effectivly than Jarate or Mad Milk. Maybe allowing an upgrade to increase the relative percentage the bots are slowed down.
Darude - Sandstorm May 5 @ 1:40am 
+Makes enemies bleed for 10 seconds
-40% Recharge rate
Ubered Engineer May 9 @ 4:14pm 
Causes enemies to move slower.
Zecora (Banned) May 11 @ 5:34pm 
Slows the enemy by 50%.
West's Wolf May 23 @ 7:52am 
The stats should be:
-Enemy's speed reduces 50%;
-Recharge time 30% slower.

And should be another thing:when the enemy were covered of worms,he don't be yellow,but a color like a brown,and there's worms in his body,and on the player's screen,on his view,pass some worms,to difficult a bit,and to make more realist.Would be good have this on the game.
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