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Сообщить о проблеме с переводом
But I have a different idea for the stats
On hit: Bleed for 5 seconds
+20% damage
-50% vs front of enemy
+20% damage vs back of enemy
-20% weapon switch
On miss: Hit yourself, idiot.
-20% damage on facestab
+25% damage on backstab
+15% Bleed damage
-15% Jump height on wearer
:3
Random damage boost from: -10% damage to +10% damage
-50% hit range (obviously)
allows scouts to backstab spys snipers and scouts only
-20% attack damage
+10% health
- 15% damage penalty
- 10 health
+20% Attack Speed
+30% Faster Weapon Switch
Can Backstab
-Backstab has a cooldown of 60 seconds
-15% Damage Penalty
-No Random Crits
-10 Health on Wearer
On hit: Enemy bleeds for 5 seconds
15% faster weapon switch
Crit when you hit their back (just an idea; a nod to the spy)
-25 health on wearer
Blocks healing by medics and dispensers
-66 weapon range. Duh.
+10% faster firing speed
+50% health from packs on wearer
-50% health from healers on wearer
-25 max health on wearer
now your attacks cause 40 of damage not 35
+bleed damage
-firing speed
no randow crits
big damage debuff and no crits.
also less primary health.
+15% Jump height
-Small hit radius
-25% Damage
On kill from behind, 5% Damage gained