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Ilmoita käännösongelmasta
+25% swinging speed
+50% Melee resistence on wearer
The Cons:
-30% movement speed when equipped
Player cannot be healed by medkits and medics.
+3 health regen when taken out
Player cannot be healed by medics, dispensers, or medkits on the floor
+100% fall damage (falling is practicly an instant kill)
it's rather expensive for a weappon
+10% speed and
-20% fire resist
i like this one
-On kill, add 1 head to the head counter
-For each head on the head counter, +5 HP and +10% Run Speed. Max of 5 Heads
CONS:
-For each head on the head counter, -15% Heal Rate from medics and -15% health from kits.
Ripper : Increase 20 Damage Everytime U Slice The Same Enemy
Decrease Dmg By 25%-
Slower Speed 15%-(attack Speed and Move Speed)
No Random Critical Hits
on hit make the target bleed until it can find a health pack
Giving you some sort of health bonus probibly:
Damage delt by the wepon is health back.
-45% damage penelty
- (+) Target is "Marked for Death"
- (+) 25% Faster Swing Rate
CONSThis one is good......and also plausible
+15 Max Health on user
+Does 25% more damage
-Honorbound
-No Random Critical Hits