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One Finger Death Punch
Silver Dollar Games  [δημιουργός] 17 Ιουν, 2013 @ 5:16μμ
What do you want to see in this game?
Let us know how to make this game better. If we can do it, we will.
Εμφάνιση 1-15 από 94 σχόλια
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Cly94 24 Ιουν, 2013 @ 4:08πμ 
A mode of game 1 vs 1 against bosses of the normal mode and maybe a multiplayer mode and a cooperative mode
!3eleidiger 24 Ιουν, 2013 @ 5:24πμ 
It would be great to see some Taller tougher Enemy's (not to Unrealistic tall) in the Game like some Giants and you can Jump on there neck dealing some Punches and at least ripping of there Heads^^And if you have unrealistic Punches like that Ground-shatter wy not some more of that stuff like an Energy-beam or something?!
RX-0Banshee 24 Ιουν, 2013 @ 6:09πμ 
You could go the Xiao-Zhao route (Youtube it, it's very famous stickman martial arts flash movie) and add some weapons like nunchucks or staffs. Oh, and a girl player-character (just give it a dress) to give the game some "diversity".
Cly94 24 Ιουν, 2013 @ 8:55πμ 
i agree with the girl player (you could put a stickwoman with chun li hair or something similar), and i liked too the idea of the giants
Darael 24 Ιουν, 2013 @ 10:42πμ 
More platforms would be great, but I'm acutely aware that it's not exactly trivial to do.
ComputerMan12 25 Ιουν, 2013 @ 10:04πμ 
I agree with the ideas that the other commenters suggested. A bosses mode and a co-op mode would be awesome, as well as some more crazy animations/powers. If you want to stick to more physical powers, then it's kind of limited, but maybe you could add some magic / god powers in the end game for fun, just to award players for getting through the game. That would really give people a motivation to get through the game. For the co-op mode, one player would fight the enemies on the left, and one would fight the enemies on the right, and it'd be survival, with the waves getting faster paced... the objective being to see how long you can both last. When one co-op partner dies, the other one takes over for both sides, and then when he dies, it's game over.
Τελευταία επεξεργασία από ComputerMan12; 25 Ιουν, 2013 @ 10:07πμ
V̟̋ì͚t̪͊r̳͛i͇͛o̦̅l̥ 27 Ιουν, 2013 @ 2:20πμ 
Really want a native linux version; gotta play this on my HTPC. Assuming C#/XNA, it should be an easy port with Monogame.
Quanrian 27 Ιουν, 2013 @ 1:51μμ 
If I had any problem it was that the goal of collecting all the skills is null in a second playthrough if you've gotten them all already like I did. So... my goal changed to beating the second difficulty by just plowing through bosses since I had no more 'tangible' rewards left until I beat the mode. Thus, if you could maybe add upgraded/revised/tiered skills that would be a massive encouragement since I enjoyed collecting and trying out the skills more than anything else. Otherwise, maybe the player could find one shot items, like one that would give you the unbreakable golden sword for a single level or until the player dies once.
Yo Rudy! 27 Ιουν, 2013 @ 6:59μμ 
I'd like some sort of super fast replay of fights with brawlers or bosses. I'm usually focused on winning so I don't really get to enjoy the awesome animations.
Gibsongaming 28 Ιουν, 2013 @ 12:50πμ 
More music..
Tjuhl 1 Ιουλ, 2013 @ 6:37πμ 
iOS version for iPhone / iPad
Jirilius Maximus 1 Ιουλ, 2013 @ 4:43μμ 
Custom soundtrack, themed levels from "Xiao Xiao" and maybe some hokuto shinken and nanto seiken just for the sake of it.
Great game by the way I loved the demo.
You have my vote I hope to see this game fully on steam.
All the best
Τελευταία επεξεργασία από Jirilius Maximus; 1 Ιουλ, 2013 @ 4:43μμ
Silver Dollar Games  [δημιουργός] 2 Ιουλ, 2013 @ 6:55πμ 
Awesome ideas. Thank you everyone!
Mistermuggles 2 Ιουλ, 2013 @ 10:48πμ 
First off let me start by saying this game is awesome. Some things I think would really punch it up would be interactive environments:

-Flipping over tables followed by attacks
-Jumping towards a hanging bar swinging forward then releasing and doing a backflip kick to a mobs face (go into slow mo and show the chin being cracked).

Have your art team watch Jackie Chan movies for insirpation =D
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In addition to projectiles do projectile attacks but with the mob..for example:

-Avatar could slam his feet down into a mabu stance which triggers a shockwave that pops the mob a few feet off the ground and the player does a right/left cross into the mobs mid section that sends it flying into the mob behind it. (Could skill this up so it takes out 2-3 mobs or stuns boss/elite mobs)

-sweep mob off feet followed by double overhead punches to mid air mob that sends it flying back
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Striking attacks are great but bone shattering chin-na attacks would be amazing (maybe reserve these for boss fights since levels are all about quick chaos rather than drawn out bouts).
e.T. 4 Ιουλ, 2013 @ 2:15μμ 
I'm here just to agree with Mistermuggles ideas, those are very plausible to the game proposal. Magic powers don't belong in this game, if you want to get more creative do it inside the kung fu universe, inspired by kung fu movies and weapons. A little bit more of interactivity with objects would be great. The background an overall art design could be more concise with the character model, cleaner.

Now I'm just waiting to throw my money in your game. It's a must buy.
Εμφάνιση 1-15 από 94 σχόλια
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