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Inverto
cynexyl 2013년 10월 25일 오후 2시 10분
Having some issues playing the game
Bought the game at Groupees bundle, but i can't play it.
The mouse acts weird when i open the game, fixed at the center. Using a gamepad also doesn't helps.
I can start the game using a gamepad, but then the camera starts looking to the roof and it is unplayable.
Any suggestions?
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defaxer  [개발자] 2013년 10월 26일 오전 4시 16분 
Are you playing on windows? I remember someone mentioned similar bug, I'll look up for solution of this as soon as I get back to my work computer. You can also try version from Desura or public alpha version from Gamejolt(http://gamejolt.com/games/puzzle/inverto/15313/) and see if it helps?
cynexyl 2013년 10월 26일 오전 5시 53분 
Yes, using windows.
The Public alpha works fine here.
Also, if it helps, i can record the problem and upload as a private video.
EDIT: the problem on the main menu is fixed, however, when i play the game, the problem is still there (looking up automatically)
cynexyl님이 마지막으로 수정; 2013년 10월 26일 오전 6시 06분
defaxer  [개발자] 2013년 10월 26일 오후 1시 51분 
I'm not sure if video will help, but if you can then please do. Does problem got fixed after you tried public demo? If so this has something to do with input manager and settings (this info is more useful for me), else if I remember correct something with fullscreen/windowed mode (in that case alt+enter might help).
cynexyl 2013년 10월 26일 오후 2시 15분 
Heres the video: http://youtu.be/SjH0smjqg_Y (still processing at the time i'm writing this)
On the purchased version, the cursor on menu is fixed at the center. On public demo, the menu works fine but when i enter any level, the camera forces itself looking up.
Switching between windowed and full screen doesn't change anything also.
n8rockerasu 2013년 10월 27일 오후 1시 04분 
I don't want to hijack this thread, but I'm having a similar issue. Mouse movement works just fine, but when playing with a 360 gamepad, the LT/RT turn my character left and right, while left/right on the right analog stick makes my character look up and down.

I understand that the challenge with this game is all about gravity and reorienting your environment, but is having mixed up, confusing controls supposed to be a part of that? I don't mean to sound negative. I even tried looking in the control options, but there doesn't seem to be a way to remap that part.

I love what I've played of the game so far (and I've even been able to get it working a bit with the Oculus Rift thanks to Tridef drivers). But not being able to adjust my view properly is a drag. Hoping this is just a weird glitch that will be corrected. Thanks!
defaxer  [개발자] 2013년 10월 27일 오후 4시 35분 
Sorry Xbox Controller is still not fixed (classical controls for gamepad, just like in any fps), but I plan to fix this on next update. For proper Oculus Rift support I'll need Unity3d Pro licence which is pretty expensive for me at the moment. But thanks for your support guys, I'll probably get it in near future (hello postprocess effects!).
defaxer님이 마지막으로 수정; 2013년 10월 27일 오후 4시 37분
cynexyl 2013년 10월 27일 오후 4시 45분 
I actually tried to play without the controller, still doesn't work.
defaxer  [개발자] 2013년 10월 27일 오후 5시 19분 
Have you tried running it on any other computer (if you have access, and just to see if bug persists)? Still don't know what causing this, and can't find that post with similar problem. Also drop me a line defaxer(at)gmail.com will work on your bug more closely.
defaxer님이 마지막으로 수정; 2013년 10월 27일 오후 5시 22분
n8rockerasu 2013년 10월 27일 오후 7시 37분 
defaxer님이 먼저 게시:
Sorry Xbox Controller is still not fixed (classical controls for gamepad, just like in any fps), but I plan to fix this on next update. For proper Oculus Rift support I'll need Unity3d Pro licence which is pretty expensive for me at the moment. But thanks for your support guys, I'll probably get it in near future (hello postprocess effects!).

I completely understand. The gamepad part was more of a "Wow, this is weird" moment (I thought I was playing QWOP for a second, lol). As for the Rift, I don't blame you at all. At this point, while I do think developers supporting the Rift would result in several "automatic" sales, it's still probably a luxury for a lot of small/indie developers.

I think Oculus has shipped like 40,000 units worldwide. So, as much as we early adopters would love it, it's definitely still in its infancy. I appreciate the work you guys do though. Wish I knew more about game developing. My degree in audio production seems worthless by comparison, haha =)
cynexyl 2013년 10월 30일 오전 9시 37분 
http://puu.sh/53SjZ.jpg
Here are the mouse and camera rotatation, with the input values
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