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cynexyl 25. okt 2013 kl. 2:10pm
Having some issues playing the game
Bought the game at Groupees bundle, but i can't play it.
The mouse acts weird when i open the game, fixed at the center. Using a gamepad also doesn't helps.
I can start the game using a gamepad, but then the camera starts looking to the roof and it is unplayable.
Any suggestions?
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defaxer  [udvikler] 26. okt 2013 kl. 4:16am 
Are you playing on windows? I remember someone mentioned similar bug, I'll look up for solution of this as soon as I get back to my work computer. You can also try version from Desura or public alpha version from Gamejolt(http://gamejolt.com/games/puzzle/inverto/15313/) and see if it helps?
cynexyl 26. okt 2013 kl. 5:53am 
Yes, using windows.
The Public alpha works fine here.
Also, if it helps, i can record the problem and upload as a private video.
EDIT: the problem on the main menu is fixed, however, when i play the game, the problem is still there (looking up automatically)
Sidst redigeret af cynexyl; 26. okt 2013 kl. 6:06am
defaxer  [udvikler] 26. okt 2013 kl. 1:51pm 
I'm not sure if video will help, but if you can then please do. Does problem got fixed after you tried public demo? If so this has something to do with input manager and settings (this info is more useful for me), else if I remember correct something with fullscreen/windowed mode (in that case alt+enter might help).
cynexyl 26. okt 2013 kl. 2:15pm 
Heres the video: http://youtu.be/SjH0smjqg_Y (still processing at the time i'm writing this)
On the purchased version, the cursor on menu is fixed at the center. On public demo, the menu works fine but when i enter any level, the camera forces itself looking up.
Switching between windowed and full screen doesn't change anything also.
n8rockerasu 27. okt 2013 kl. 1:04pm 
I don't want to hijack this thread, but I'm having a similar issue. Mouse movement works just fine, but when playing with a 360 gamepad, the LT/RT turn my character left and right, while left/right on the right analog stick makes my character look up and down.

I understand that the challenge with this game is all about gravity and reorienting your environment, but is having mixed up, confusing controls supposed to be a part of that? I don't mean to sound negative. I even tried looking in the control options, but there doesn't seem to be a way to remap that part.

I love what I've played of the game so far (and I've even been able to get it working a bit with the Oculus Rift thanks to Tridef drivers). But not being able to adjust my view properly is a drag. Hoping this is just a weird glitch that will be corrected. Thanks!
defaxer  [udvikler] 27. okt 2013 kl. 4:35pm 
Sorry Xbox Controller is still not fixed (classical controls for gamepad, just like in any fps), but I plan to fix this on next update. For proper Oculus Rift support I'll need Unity3d Pro licence which is pretty expensive for me at the moment. But thanks for your support guys, I'll probably get it in near future (hello postprocess effects!).
Sidst redigeret af defaxer; 27. okt 2013 kl. 4:37pm
cynexyl 27. okt 2013 kl. 4:45pm 
I actually tried to play without the controller, still doesn't work.
defaxer  [udvikler] 27. okt 2013 kl. 5:19pm 
Have you tried running it on any other computer (if you have access, and just to see if bug persists)? Still don't know what causing this, and can't find that post with similar problem. Also drop me a line defaxer(at)gmail.com will work on your bug more closely.
Sidst redigeret af defaxer; 27. okt 2013 kl. 5:22pm
n8rockerasu 27. okt 2013 kl. 7:37pm 
Oprindeligt skrevet af defaxer:
Sorry Xbox Controller is still not fixed (classical controls for gamepad, just like in any fps), but I plan to fix this on next update. For proper Oculus Rift support I'll need Unity3d Pro licence which is pretty expensive for me at the moment. But thanks for your support guys, I'll probably get it in near future (hello postprocess effects!).

I completely understand. The gamepad part was more of a "Wow, this is weird" moment (I thought I was playing QWOP for a second, lol). As for the Rift, I don't blame you at all. At this point, while I do think developers supporting the Rift would result in several "automatic" sales, it's still probably a luxury for a lot of small/indie developers.

I think Oculus has shipped like 40,000 units worldwide. So, as much as we early adopters would love it, it's definitely still in its infancy. I appreciate the work you guys do though. Wish I knew more about game developing. My degree in audio production seems worthless by comparison, haha =)
cynexyl 30. okt 2013 kl. 9:37am 
http://puu.sh/53SjZ.jpg
Here are the mouse and camera rotatation, with the input values
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