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Inverto
cynexyl 25/out/2013 às 14:10
Having some issues playing the game
Bought the game at Groupees bundle, but i can't play it.
The mouse acts weird when i open the game, fixed at the center. Using a gamepad also doesn't helps.
I can start the game using a gamepad, but then the camera starts looking to the roof and it is unplayable.
Any suggestions?
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defaxer  [desenvolvedor(a)] 26/out/2013 às 4:16 
Are you playing on windows? I remember someone mentioned similar bug, I'll look up for solution of this as soon as I get back to my work computer. You can also try version from Desura or public alpha version from Gamejolt(http://gamejolt.com/games/puzzle/inverto/15313/) and see if it helps?
cynexyl 26/out/2013 às 5:53 
Yes, using windows.
The Public alpha works fine here.
Also, if it helps, i can record the problem and upload as a private video.
EDIT: the problem on the main menu is fixed, however, when i play the game, the problem is still there (looking up automatically)
Última edição por cynexyl; 26/out/2013 às 6:06
defaxer  [desenvolvedor(a)] 26/out/2013 às 13:51 
I'm not sure if video will help, but if you can then please do. Does problem got fixed after you tried public demo? If so this has something to do with input manager and settings (this info is more useful for me), else if I remember correct something with fullscreen/windowed mode (in that case alt+enter might help).
cynexyl 26/out/2013 às 14:15 
Heres the video: http://youtu.be/SjH0smjqg_Y (still processing at the time i'm writing this)
On the purchased version, the cursor on menu is fixed at the center. On public demo, the menu works fine but when i enter any level, the camera forces itself looking up.
Switching between windowed and full screen doesn't change anything also.
n8rockerasu 27/out/2013 às 13:04 
I don't want to hijack this thread, but I'm having a similar issue. Mouse movement works just fine, but when playing with a 360 gamepad, the LT/RT turn my character left and right, while left/right on the right analog stick makes my character look up and down.

I understand that the challenge with this game is all about gravity and reorienting your environment, but is having mixed up, confusing controls supposed to be a part of that? I don't mean to sound negative. I even tried looking in the control options, but there doesn't seem to be a way to remap that part.

I love what I've played of the game so far (and I've even been able to get it working a bit with the Oculus Rift thanks to Tridef drivers). But not being able to adjust my view properly is a drag. Hoping this is just a weird glitch that will be corrected. Thanks!
defaxer  [desenvolvedor(a)] 27/out/2013 às 16:35 
Sorry Xbox Controller is still not fixed (classical controls for gamepad, just like in any fps), but I plan to fix this on next update. For proper Oculus Rift support I'll need Unity3d Pro licence which is pretty expensive for me at the moment. But thanks for your support guys, I'll probably get it in near future (hello postprocess effects!).
Última edição por defaxer; 27/out/2013 às 16:37
cynexyl 27/out/2013 às 16:45 
I actually tried to play without the controller, still doesn't work.
defaxer  [desenvolvedor(a)] 27/out/2013 às 17:19 
Have you tried running it on any other computer (if you have access, and just to see if bug persists)? Still don't know what causing this, and can't find that post with similar problem. Also drop me a line defaxer(at)gmail.com will work on your bug more closely.
Última edição por defaxer; 27/out/2013 às 17:22
n8rockerasu 27/out/2013 às 19:37 
Escrito originalmente por defaxer:
Sorry Xbox Controller is still not fixed (classical controls for gamepad, just like in any fps), but I plan to fix this on next update. For proper Oculus Rift support I'll need Unity3d Pro licence which is pretty expensive for me at the moment. But thanks for your support guys, I'll probably get it in near future (hello postprocess effects!).

I completely understand. The gamepad part was more of a "Wow, this is weird" moment (I thought I was playing QWOP for a second, lol). As for the Rift, I don't blame you at all. At this point, while I do think developers supporting the Rift would result in several "automatic" sales, it's still probably a luxury for a lot of small/indie developers.

I think Oculus has shipped like 40,000 units worldwide. So, as much as we early adopters would love it, it's definitely still in its infancy. I appreciate the work you guys do though. Wish I knew more about game developing. My degree in audio production seems worthless by comparison, haha =)
cynexyl 30/out/2013 às 9:37 
http://puu.sh/53SjZ.jpg
Here are the mouse and camera rotatation, with the input values
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