Team Fortress 2

Team Fortress 2

The Twisted Torcher
Stereoraptor Jul 10, 2013 @ 9:28pm
Another idea for stats
+100% damage
+100% primary ammo on wearer

Damage taken is increased the farther away you are from the target, up to a cap of 75%

Your ideas?
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Showing 1-15 of 19 comments
Gojac Jul 12, 2013 @ 10:32am 
seems too overpowered in maps with tunnel systems

my thoughts:
-35% damage
+25% afterburn
+10% movement speed
+20% weapon switch (because otherwise its too awesome with the axtinguisher)

it just looks like a lightweight flamethrower to me. love the design btw!
gunderella Jul 16, 2013 @ 8:58pm 
i think increased ammo consumption could make sense with the three nozzles, though i dont know how one could balance that out, considering ammo consumptionis already an issue for pyros :u
Rocket Salesman Jul 24, 2013 @ 7:07pm 

+15% damage
+10% airblast strength

+ X ammo consumption
+ X% cost to airblast
CriticalSmoke Aug 21, 2013 @ 5:55am 
+50% Ammo Cap
-100% Accuracy
Muscovy Aug 24, 2013 @ 10:03am 
+20 airblast power
+10 running speed
+15 afterburn
-15 weapon switch
-20 damage (no w+m1 for you!)
NO FEAR Sep 21, 2014 @ 8:58am 
Originally posted by KIFLF A Toasty™:
+100% damage
+100% primary ammo on wearer

Damage taken is increased the farther away you are from the target, up to a cap of 75%

Your ideas?
are you high?
That ain't working Sep 24, 2014 @ 12:06pm 
+33% damage
-Consume 20% more ammo
-Before start firing player must wait a one second (still pressing LMB) and after stop firing player must wait 3 seconds before can start firing again.
Fabulouis Sep 29, 2014 @ 11:33pm 
The ability to airblast multiple projectiles/foes in one click?
That ain't working Sep 30, 2014 @ 7:47am 
Originally posted by Fablouis:
The ability to airblast multiple projectiles/foes in one click?
Good idea, develop this idea a little bit more.
Blackavar Oct 4, 2014 @ 11:34pm 
The Twisted Torcher

+25% airblast force
-25% airblast cost
+Multiple projectiles can be reflected at once
+25% damage and afterburn damage

-25% airblast accuacy (those rockets won't go where you aim them, and you might hurt yourself)
-25% accuracy
-50% range (you have to be RIGHT on them to hit them)
-10% movement speed
-50% ammo (sorry m1ers)
That ain't working Oct 5, 2014 @ 12:41am 
Recast of Fablouis idea and Blackavar stats:
-25% airblast cost.
+Multiple projectiles can be reflected at once.
-Reflecting projectiles is much easier.
-Airblast will set enemys in fire
-Airblasted projectiles will set in fire every enemys damaged by them through 3 seconds after begin airblasted
-2x bigger ammo consumption while firing
-Player can't fire throught 3 seconds after airblast (but still can airblasting)
-Airblasted projectiles will fly at 3 random degrees
DampTemplar Oct 5, 2014 @ 4:01pm 
+100% damage
+20% projectile range
-40% projectile speed
+50% damage to self
-50% airblast cost
-30% aiblast range
Vincent Van Goghfuckyourself Oct 17, 2014 @ 4:07am 
This could be the airblast flamethrower people have wanted for quite some time.

-20% damage
+25% ammo capacity
Rapid Airblast:
Airblast 25% faster, however suffers a 25% decrease in push force against players.

What I've noticed it a lot of people list like, 7 downsides and 7 advantages- it's too much. How many weapons in game do you see with a paragraph of both blue and red text in the item's description? Not at all, really. Keep it fairly simple. Instead of balancing a scale with a bunch of tiny weights, use big ones. This makes for a big change in playstyle without the need for nitty gritty tweaks.
Deagle ヅ Oct 19, 2014 @ 4:14am 
Since it has multiple flame exits :
Able to airblast multiple times in a second or set on fire and airblast at once
+10 speed increase
-15% airblast consumption
-25% damage
-10% Fire range
On accident can extenguish(please excuse my spelling) enemy spies
Tester Apr 9 @ 9:16pm 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
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