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Fleish & Cherry in Crazy Hotel
Red Little House  [desarrollador] 20 de Jun, 2013 a las 10:28
ALPHA DEMO DISCUSSION: Give us feedback and opinions about the demo here
We would love to hear your feedback and opinions directly, thats why we opened this discussion. You can also report us any bugs you find here. You can even tell us what would you like to see in the game, all feedback is appreciated :)

Here you have the download links:
Links:
WINDOWS (64mb):
Red Little House website Mirror[www.redlittlehousestudios.com]
Mediafire Mirror[www.mediafire.com]

MAC (65mb):
Red Little House website Mirror[www.redlittlehousestudios.com]
Mediafire Mirror[www.mediafire.com]

LINUX* (76mb):
Red Little House website Mirror[www.redlittlehousestudios.com]
Mediafire MIrror[www.mediafire.com]

This playable demo contains:
  • A small level, part of the the first floor of the hotel, with the big lobby room, the maintenance corridor and Ninette's office.
  • Up to 9 characters you can talk, some of them with different dialogue options.
  • More than 30 scenery objects you can interact with.
  • More than 7 objects you will have to find and use to resolve the conversational puzzles.
  • Two different habilities to use, Anvil and Balloon.
  • Tons of lines of dialogue for Cherry, the different NPC's and the majority of scenery objects. You can even examine all these objects and characters for more information and jokes about them.
  • Two types of controls, keyboard and game pad (we recommend using a game pad).
  • One of the first music demo tracks, and sound effects for the some of the objects, all done by the Hankins Studio.
  • A small story from start to finish that will not appear in the final game.
  • Endings that come in three different tones, black, white and grey! And what you choose doesn't even matter in the grand scheme of things!

As this is only an alpha demo version lots of things will vary between this demo, future demos, and the final game.
  • Only the conversational puzzles part of the game appear in this demo, environmental puzzles will be showed in future ones.
  • Items, puzzles and characters will change in the future.
  • You will be able to customize your controls in the future.
  • The game adapts to the resolution of your desktop, up to 1920X1080 and 16:9.
  • The game works better on new computers, but older computers also play fine, with the only change being the FPS. The problems that can occur with this are the text going slower (and even pressing the button so the text goes faster will not work in that case), and that you can break through some objects in a big jump of FPS. We recommend for Mac users to close all the programs before playing.
  • The inventory of this demo is very straitghtforward (get an object and use it), but the final game will have a managable inventory typical of other adventure games.
  • Cherry will have improved walking animations and also standing and iddle ones. We will also add animations to the NPC's and objects in the scenery.
  • Some of the background scenery will also be redrawn.
  • You can encounter some bugs.
Última edición por Red Little House; 20 de Jun, 2013 a las 10:58
Mostrando 1-8 de 8 comentarios
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Kawaii Priscilla 29 de Jun, 2013 a las 10:22 
I believe the game needed a bit more...energy to it, i know its only an Alpha though but i like the art style and the main character.

I will send you a friend request so i can talk to you about the game, but i do think it has potential! :D
TAG 29 de Jun, 2013 a las 11:16 
Game-breaking bug: As soon as the game starts, Cherry just runs northwest constantly, and there's no way to get her to stop moving in that direction. I can still move southwest and southeast (though it does nothing to get me out of the area I'm trapped in), but there's no way I can get her to move north, south, east, west, or northeast. This is for the Windows version, btw.
Red Little House  [desarrollador] 1 de Jul, 2013 a las 0:50 
Publicado originalmente por Exterminator:
I believe the game needed a bit more...energy to it, i know its only an Alpha though but i like the art style and the main character.

I will send you a friend request so i can talk to you about the game, but i do think it has potential! :D

Thanks, would love to talk more in depth if you want. Just added you to the friend list. We are in the studio from 9am-5:30pm (CET) so you can ask druing those hours.

Publicado originalmente por TAG:
Game-breaking bug: As soon as the game starts, Cherry just runs northwest constantly, and there's no way to get her to stop moving in that direction. I can still move southwest and southeast (though it does nothing to get me out of the area I'm trapped in), but there's no way I can get her to move north, south, east, west, or northeast. This is for the Windows version, btw.

Mmm, thats strange, people are not having problems with the Windows versions. Can you download the game and try it again if you have some time? We sometimes had some problems if the zip was downloaded badly. If you continue with the same problem, could you post your system specs, we would like to know if it creates problems with different cards or specs. Thanks you in advance.
Flotilla 1 de Jul, 2013 a las 16:31 
The game looks a little unpolished at the moment, but I'm enthusiastic that the final version will be something worth paying for and then some. I hope you guys can somehow manage to continue development even if the Kickstarter doesn't pull through, I hate seeing nice projects like this die because of lack of funds.
Red Little House  [desarrollador] 2 de Jul, 2013 a las 3:26 
Publicado originalmente por Flotilla:
The game looks a little unpolished at the moment, but I'm enthusiastic that the final version will be something worth paying for and then some. I hope you guys can somehow manage to continue development even if the Kickstarter doesn't pull through, I hate seeing nice projects like this die because of lack of funds.

Well, its a little unpolished because it an alpha prototype. But thanks for the feedback :) And dont worry, will try to do everything we can so this game sees the light of day, as we know we can create somethign great with it. And well, we love cartoons. :D
Scrawffler 7 de Jul, 2013 a las 12:46 
Tried the Windows version. Running on Windows 7 Professional (32-bit), 4gb RAM, dual core.

I didn't come across any bugs that affected the gameplay, which was great. It does concern me that TAG had that glitch where Cherry wouldn't stop running, but it's not something I experienced. It would be interesting to hear if other people had this happen.

I did notice that there were quite a few spelling and grammar errors during conversations. I can go through the alpha again and help pinpoint the exact ones if it's helpful, but I expect this is something you'll all go through carefully before release anyway. Just wanted to give you the heads up that I found a fair amount of errors, so it'll be something to watch out for. Not the end of the world, but when it's cleaned up it will make the game look better overall!

Considering how early in production it is, the game was nice to play, the puzzles made sense (well, to those of us familiar with classic cartoon logic it made sense!) and the characters and sets are nicely designed. There is some really nice character animation there too.

The gameplay difficulty seems to be good so far. The alpha demo is quite easy to complete, but it's also set at the beginning of the game, so I expect the puzzles will become more difficult as the game progresses. I like that there are puzzles that encourage you to "think outside the box" - something that I always think is important in adventure games - and that the puzzles fit in nicely with the cartoon atmosphere. For example, putting items together to build a hammer and then use the hammer to destroy a statue. Although my favourite part so far is the bit with the anvil!

Anyway, good job so far!

Do you plan to release more alpha or beta demos? It will be interesting to see how the game develops during production. I hope you get the funding from Greenlight as I'm sure that will help, but I am glad to hear that you plan to finish the project whatever the outcome! :)
Red Little House  [desarrollador] 17 de Jul, 2013 a las 4:49 
Publicado originalmente por Scrawffler:
Tried the Windows version. Running on Windows 7 Professional (32-bit), 4gb RAM, dual core.

I didn't come across any bugs that affected the gameplay, which was great. It does concern me that TAG had that glitch where Cherry wouldn't stop running, but it's not something I experienced. It would be interesting to hear if other people had this happen.

I did notice that there were quite a few spelling and grammar errors during conversations. I can go through the alpha again and help pinpoint the exact ones if it's helpful, but I expect this is something you'll all go through carefully before release anyway. Just wanted to give you the heads up that I found a fair amount of errors, so it'll be something to watch out for. Not the end of the world, but when it's cleaned up it will make the game look better overall!

Considering how early in production it is, the game was nice to play, the puzzles made sense (well, to those of us familiar with classic cartoon logic it made sense!) and the characters and sets are nicely designed. There is some really nice character animation there too.

The gameplay difficulty seems to be good so far. The alpha demo is quite easy to complete, but it's also set at the beginning of the game, so I expect the puzzles will become more difficult as the game progresses. I like that there are puzzles that encourage you to "think outside the box" - something that I always think is important in adventure games - and that the puzzles fit in nicely with the cartoon atmosphere. For example, putting items together to build a hammer and then use the hammer to destroy a statue. Although my favourite part so far is the bit with the anvil!

Anyway, good job so far!

Do you plan to release more alpha or beta demos? It will be interesting to see how the game develops during production. I hope you get the funding from Greenlight as I'm sure that will help, but I am glad to hear that you plan to finish the project whatever the outcome! :)

We will try to release in the future more demos, for example to show the zelda type puzzle parts. Thanks a bunch for your opinion and comments as it help us a lot and elvates our morale :)
And sorry for not answering before, seems we didn't notice they were new messages on the forum part.
Anuk 29 de Ene a las 5:50 
I have just finished the Windows version demo and I want to comment few things:

- The colision with the fountain. The fountain is square with cut corners. Well, when you walk near of those cut corners the colision to them it's like if they weren't cut. So it seems that something invisible is blocking you.

- Possible fail on the control of the gamepad's joystick. It can be a fail of my Xbox controller, but sometimes when I move (and just a little) the joystick in southeast direction, Cherry keeps moving on that direction for a "long" time. Obviously I have already taken off my finger from the joystick when she keeps moving. But, as I said, it could be an error of my gamepad, cause it doesn't happen when I use the keyboard. Anyway, you should check it.

- Bug when Cherry's inflated. When you get inflated and you go near the clown or any object you can interact with, if you press the B button Cherry's image starts to alternate really quickly between the inflated image and the normal image. It doesn't happen when she's crushed.

These are all the fail/bugs I found in the demo, but I will also like to suggest you some things:

- Back button. As the A button is to select different dialogues I will also add that the B button do the counter thing. If you want to end a conversation you have to find the dialogue of "good bye" or something like that (which is the last of the dialogue options). That could be a bit unconfortable when you just enter on a dialogue by error or you just want to go back to the previous dialogue options. So you could add that the B button has the function of "going back" or "exit".

- Change the way notice you that you have gotten an item. "[You get a coin]" or "[You get a torch]" is really ugly. You could show those messages but I think you should add the image of the item too.

Well, this is all. It's been a long time since you released the demo so I suppose that you have fixed a lot of things, but I wanted to tell my opinion.
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