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Of Guards And Thieves
Helba  [개발자] 2013년 5월 22일 오전 11시 40분
[Features progress and ideas] What we want to do for the game?
Here's what is keeping us busy (in no specific order)

If you have suggestions and requests just ask in this thread, or open a new one using this format for the title "[REQUEST] small description"
(You can also follow the original thread on the official forum original forum thread [www.subvertgames.com])

Major Features
  • DONE Host game (peer to peer)
  • DONE Basic combat system
  • DONE Kick player from server
  • WIP 24/7 dedicated servers
  • WIP New maps
  • WIP Guard Bots
  • TODO Up to 16 players games
  • DONE Team chat
  • DONE Class system
  • WIP New Weapon and Gadgets system
  • WIP Tons of Easter Eggs
  • WIP New User Interface


Weapons System
  • WIP Features - Magazines and Reload
  • DONE Generic - Placeholder Generic Gun
  • WIP Guards - Pistol
  • WIP Guards - Shotgun
  • WIP Guards - Rifle
  • TODO Guards - Sniper Rifle
  • WIP Thieves - Silenced Pistol
  • TODO Thieves - insta-kill: crowbar
  • DONE Thieves - insta-kill: knife

Gadgets System
  • TODO Guards - Placeable proximity sensors with alarm
  • TODO Guards - Claymore Mine
  • TODO Guards - Placeable Turrets
  • TODO Generic - Flashbang Grenades
  • TODO Generic - Frag Grenades
  • TODO Thieves - Smoke Grenades
  • TODO Thieves - TearGas Grenades
  • TODO Thieves - Stun Weapon: taser
  • TODO Thieves - Sexy Magazine <3
  • TODO Thieves - Hacking Device

Game modes
  • DONE original Guards vs Thieves (steal objects)
  • WIP Deathmatch
  • WIP Team Deathmatch
  • TODO Assassination\Hunter
  • TODO Bomb Disposal
  • TODO Capture The Flag
  • TODO Hostage Rescue
  • TODO Infection
  • TODO VIP escort
  • TODO Zombie invasion (!_!)
Subvert Games님이 마지막으로 수정; 2013년 7월 1일 오전 12시 47분
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UnknownFox 2013년 5월 23일 오전 12시 28분 
Do have a few ideas.

1) When you say Magazine and Reload, do you plan to make it so both sides carry limited ammunition? Perhaps forcing guards to go and resupply in the armory and prevents the now "Random shoot in the bush to check for hiders" at the cost of time and ammo.

2) If possible, a map editor/creator would be something I'd love to see. Obviously once all else is done eventually maps will get stale, this would be a continuous breath of fresh-air for players.
Jur 2013년 5월 23일 오전 10시 41분 
I would prefer a 'Assassination\Hunter' or a 'Hostage Rescue' gamemode in favor of a 'Deatmatch'. We have enough of those kind of games.
Helba  [개발자] 2013년 5월 23일 오후 5시 56분 
Hi Fox,

1) exactly!
2) For now is too early to talk about it or give definitive answers.

Hi Jurjee, dont worry. the main aim of the game is the stealth and tactical team play, Deathmatch it's just an additional piece to give variety, not the main aspect of the game.
Beaverknight 2013년 5월 23일 오후 8시 51분 
:D
Micket 2013년 5월 24일 오후 8시 36분 
You should make a game mode based of the HL2 mod Suicide Survival. xD
PwnArt1st 2013년 5월 25일 오전 3시 47분 
I suggest unlockables, and to add to the classes, maybe tank classes would make more noise, but scout classes would make less noise.
PwnArt1st 2013년 5월 25일 오전 3시 52분 
Sorry for TF2 terminology;
These classes would be for both teams.

Heavy: Doubles noise, doubles health, slightly lowers speed.
Scout: Lowers health, does less damage, faster.
Spie: Dramatically lowers noise, slightly lowers speed, lowers health, does triple damage from behind.

All of these classes would be able to use any unlocked weapon, each weapon and team would have base stats modified by the classes, if a Guard was Heavy, they would have 200hp rather than 100, if a Thief was heavy, they would have 100.
Apollo Justice 2013년 5월 27일 오후 1시 24분 
1) Can you get weps that can do more damage like the ak 47
2) is the thives are the zombies? or gaerds?
3)can you make a game of survival Never ending zombies?
thats all my questions now awnser it
Helba  [개발자] 2013년 5월 27일 오후 3시 27분 
xCoolo) The class system that will be introduced in the future, it looks like what you wrote in some aspect, will give you more details later.

1) if you read the features, you'll notice that different weapons will be introduced with different characteristics, for now there is only one placeholder weapon.

2-3) we're going to add something similar in some " FUN mode" in the future.


Mickit) You know that is not a bad idea? ;)
UnknownFox 2013년 5월 28일 오전 6시 07분 
One question that comes to mind, silenced pistol. Will that perhaps be weaker but removes the white trail?
Fill-Lips 2013년 5월 29일 오후 3시 31분 
Do you plan on making options for the gamenodes where you change...

How many items you steal
Specific or any
Blackout, Normal or Pernament lights
Etc.

Because it would be fun to change some settings so you have to steal every item, but in a blackout.
Helba  [개발자] 2013년 6월 5일 오전 11시 18분 
@UnknownFox
Im not sure about the white trail, we will experiment with different settings (including removal of the white trail) and evaluate the effects and balancing.

@Fill-Lips
We will consider the suggestions, surely there will be a mode where you have to steal all objects.
Monsieur Hon Hon 2013년 6월 6일 오후 8시 53분 
Id like to see an option that allows you to make the game faster. Like, everyone in the game is like gottagofast and you shoot faster. It would be silly and fun imo.

Alos, why not a map where its raining and sometimes the thunder strikes and the map is lit for a split second.

anyways, the concept is genuis and i hope its going to pass greenlight.
ryanrem 2013년 6월 9일 오전 7시 13분 
One thing i started to realize is that once you know where everything is on the map and know the quickest escape route it because pretty easy to be a thief. In the military camp alone i was able to end games in less than a minuet because i knew where the gas tank was immediatly. Maybe some randomization wouldnt hurt for example instead of having just 6 items have 12 but only have 6 out on the field. Make some of them spawn in the same spot as other items (example maybe instead of the gas can spawning in that location its the crowbar) so its not in the same place every map. This would force thieves to "spy" the location first just so they can figure out where everything is.
Helba  [개발자] 2013년 6월 15일 오후 12시 57분 
have a little 'patience, it is not our intention to let the game become a "run and shoot" game.
Most of the problems will be solved with the introduction of the class system, and a recalibration of the damage and HP value.
The server list menu will be improved with various filters and more information about the game.
I'm sorry for any problems, but the game is still young, it lacks many important parts on which we are working on.
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