이제 이 소프트웨어를 Steam에서 구매할 수 있습니다!

이 소프트웨어가 Steam을 통해 유통될 수 있도록 도와주셔서 감사합니다. Steam 상점 페이지로 가는 링크를 포함한 자세한 정보가 아래에 나와 있습니다.

Leadwerks
shadmar 2013년 6월 3일 오전 4시 11분
Deploy to mobile?
Can we deploy games to mobile platforms using this?
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Raven67854 2013년 6월 3일 오전 4시 36분 
Yes Android and iOS licenses exist at an additional $200 respectively.
Leadwerks Software  [개발자] 2013년 6월 3일 오전 8시 20분 
We will provide an upgrade path for the mobile add-ons if you want to do this, but we aren't doing anything with Steam / mobile yet, since Valve doesn't support mobile. I would like to see it happen.
Leadwerks Software님이 마지막으로 수정; 2013년 6월 3일 오전 9시 01분
Prof. Dr. Fukowsky 2013년 6월 3일 오후 12시 56분 
May it possible to see a Greenlight for Leadwerks 2, as it is more aimed to desktop PCs?
(talking about the terrain editor...)
josk 2013년 6월 3일 오후 1시 15분 
The terrain Editor is coming to Leadwerks 3.
Leadwerks Software  [개발자] 2013년 6월 5일 오전 7시 46분 
Prof. Dr. Fukowsky님이 먼저 게시:
May it possible to see a Greenlight for Leadwerks 2, as it is more aimed to desktop PCs?
(talking about the terrain editor...)
The fact we're doing a Greenlight campaign for Leadwerks 3 should give you an indication of our future direction. ;)
black dog [ITA] 2013년 6월 6일 오전 2시 41분 
Leadwerks님이 먼저 게시:
We will provide an upgrade path for the mobile add-ons if you want to do this, but we aren't doing anything with Steam / mobile yet, since Valve doesn't support mobile. I would like to see it happen.

Yeah but, does Steam to be integrated with App Store and Play for you to support? I mean, if Leadwerks becomes my developing platform, I can benefit from having the workshop features even if i'm developing for mobile.

It's super-nice that you can push a button and deliver the game, but it will never be possilbe to integrate to the mobile marketplaces, so since you are already compiling to a deliverable in the stand-alone version, i don't see why the mobile plug-ins shouldn't be available on Steam too.
Leadwerks Software  [개발자] 2013년 6월 6일 오전 7시 01분 
(You can push a button to prepare your files for upload to Steam.)

We do presently support iOS and Android, but we're still working out how that will work with Steam. There are some issues, like I'm sure Valve would not want to see a bunch of TF2 assets in the iOS App Store (whereas they probably wouldn't care if it was in a Steam game). But we'll figure it out. The first step is to get Leadwerks for PC on Greenlight, and then we'll go from there.
Leadwerks Software님이 마지막으로 수정; 2013년 6월 6일 오전 7시 04분
black dog [ITA] 2013년 6월 8일 오전 2시 56분 
Well, you can't use an asset from TF2, or any mod, even in a Steam game, as far as I know. Unless you have the permission from the © owner, right? :)
If I was a modeller and saw my custom asset for a CS map getting into whatever paid game (or free game without credits), I'd go after the maker.

What I meant with my message is that the Steam Workshop can become what is the assets store for Unity... I'm thinking to what Gabe said in the past about "everyone can curate his store".
Leadwerks Software  [개발자] 2013년 6월 9일 오전 7시 32분 
It depends on what the license is. I'd like to use my experience dealing with these issues to help Valve develop a uniform licensing agreement for game assets that can be used across games. But first we need to get Leadwerks Greenlit, so please tell your friends!
black dog [ITA] 2013년 6월 16일 오전 9시 54분 
That would be intersting!

Yeah I already posted on an Italian forum the day you posted this at Mapcore, I also tweeted one of their most prominent users which is working at Bungie, I think he retweeted and he said he would tell around the office, so, you should have had some thumbs up :)
dan 2013년 6월 18일 오전 5시 50분 
I would certainly like to see an android path without needing to reboot. Linux is the best platform for developing to android anyway.
Leadwerks Software  [개발자] 2013년 6월 27일 오전 10시 46분 
There's a stretch goal for Android / OUYA support. If we reach the stretch goal, we'll include this with native Linux support.
±Ðhärlÿnñ` @Army-AIT 2013년 6월 29일 오전 2시 07분 
^^
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