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Energy Hook
ProvoloneSquirrel 2013년 5월 17일 오후 7시 17분
Looks a little clunky
By the looks of it the concept is very interesting but I think the character's animation looks too stiff. Maybe if his body had a slight ragdoll effect and if when he finished a swing he did a flip or movement to make the transition seem more fluid.
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JamieFristrom  [개발자] 2013년 5월 17일 오후 7시 50분 
Yes, the animations aren't where I'd ideally like them to be. I may have an announcement about that soon...
purex. 2013년 5월 19일 오전 4시 19분 
JamieFristrom님이 먼저 게시:
Yes, the animations aren't where I'd ideally like them to be. I may have an announcement about that soon...
How far into development are you?
JamieFristrom  [개발자] 2013년 5월 19일 오전 8시 13분 
Depends on the Kickstarter - as it stands, I'm going to spend 4-5 more months on it. The more the Kickstarter raises, the more time and help it buys me.
root@eonteam[~]# 2013년 5월 21일 오전 10시 27분 
fds
tse_europe 2013년 5월 22일 오전 5시 15분 
гж
JamieFristrom  [개발자] 2013년 5월 26일 오전 11시 09분 
Great news!
James Zachary, animation director on Spider-Man 2, has agreed to come on for a bit in September and work on the animation! We can expect to see some serious improvement there!
Nemz #SoStronk 2013년 6월 23일 오전 11시 53분 
JamieFristrom님이 먼저 게시:
Great news!
James Zachary, animation director on Spider-Man 2, has agreed to come on for a bit in September and work on the animation! We can expect to see some serious improvement there!
Sweet, When are you looking to release the game? Does early 2014 seem likely? or are you planning to release it late? one more question if you don't mind, Is multiplayer available? Nothing like swinging in a city with a friend!
JamieFristrom  [개발자] 2013년 6월 26일 오전 9시 02분 
Yes: early 2014. It may be one of the only Kickstarters that ships early.
No, sorry, multiplayer is almost certainly off the table. That was a big stretch goal that we didn't get anywhere near. Cross your fingers that it sells well enough to do a multiplayer sequel.
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