Το παιχνίδι έχει γίνει αποδεκτό από την κοινότητα!

Η κοινότητα έδειξε το ενδιαφέρον της για αυτό το παιχνίδι. Η Valve βρίσκεται σε διαπραγματεύσεις με το δημιουργό για την κυκλοφορία στο Steam.

Energy Hook
ProvoloneSquirrel 17 Μαϊ, 2013 @ 7:17μμ
Looks a little clunky
By the looks of it the concept is very interesting but I think the character's animation looks too stiff. Maybe if his body had a slight ragdoll effect and if when he finished a swing he did a flip or movement to make the transition seem more fluid.
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JamieFristrom  [δημιουργός] 17 Μαϊ, 2013 @ 7:50μμ 
Yes, the animations aren't where I'd ideally like them to be. I may have an announcement about that soon...
purex 19 Μαϊ, 2013 @ 4:19πμ 
Αναρτήθηκε αρχικά από JamieFristrom:
Yes, the animations aren't where I'd ideally like them to be. I may have an announcement about that soon...
How far into development are you?
JamieFristrom  [δημιουργός] 19 Μαϊ, 2013 @ 8:13πμ 
Depends on the Kickstarter - as it stands, I'm going to spend 4-5 more months on it. The more the Kickstarter raises, the more time and help it buys me.
root@eonteam[~]# 21 Μαϊ, 2013 @ 10:27πμ 
fds
yrear 22 Μαϊ, 2013 @ 5:15πμ 
гж
JamieFristrom  [δημιουργός] 26 Μαϊ, 2013 @ 11:09πμ 
Great news!
James Zachary, animation director on Spider-Man 2, has agreed to come on for a bit in September and work on the animation! We can expect to see some serious improvement there!
Heatednemz 23 Ιουν, 2013 @ 11:53πμ 
Αναρτήθηκε αρχικά από JamieFristrom:
Great news!
James Zachary, animation director on Spider-Man 2, has agreed to come on for a bit in September and work on the animation! We can expect to see some serious improvement there!
Sweet, When are you looking to release the game? Does early 2014 seem likely? or are you planning to release it late? one more question if you don't mind, Is multiplayer available? Nothing like swinging in a city with a friend!
JamieFristrom  [δημιουργός] 26 Ιουν, 2013 @ 9:02πμ 
Yes: early 2014. It may be one of the only Kickstarters that ships early.
No, sorry, multiplayer is almost certainly off the table. That was a big stretch goal that we didn't get anywhere near. Cross your fingers that it sells well enough to do a multiplayer sequel.
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