Ce jeu a été Greenlighté par la communauté !

La communauté a montré son intérêt pour ce jeu. Valve a contacté ce développeur afin de préparer la sortie de ce jeu sur Steam.

Energy Hook
ProvoloneSquirrel 17 mai 2013 à 19h17
Looks a little clunky
By the looks of it the concept is very interesting but I think the character's animation looks too stiff. Maybe if his body had a slight ragdoll effect and if when he finished a swing he did a flip or movement to make the transition seem more fluid.
Affichage des commentaires 1 à 8 sur 8
< >
JamieFristrom  [développeur] 17 mai 2013 à 19h50 
Yes, the animations aren't where I'd ideally like them to be. I may have an announcement about that soon...
purex. 19 mai 2013 à 4h19 
JamieFristrom a écrit :
Yes, the animations aren't where I'd ideally like them to be. I may have an announcement about that soon...
How far into development are you?
JamieFristrom  [développeur] 19 mai 2013 à 8h13 
Depends on the Kickstarter - as it stands, I'm going to spend 4-5 more months on it. The more the Kickstarter raises, the more time and help it buys me.
root@eonteam[~]# 21 mai 2013 à 10h27 
fds
yrear 22 mai 2013 à 5h15 
гж
JamieFristrom  [développeur] 26 mai 2013 à 11h09 
Great news!
James Zachary, animation director on Spider-Man 2, has agreed to come on for a bit in September and work on the animation! We can expect to see some serious improvement there!
Nemz 23 juin 2013 à 11h53 
JamieFristrom a écrit :
Great news!
James Zachary, animation director on Spider-Man 2, has agreed to come on for a bit in September and work on the animation! We can expect to see some serious improvement there!
Sweet, When are you looking to release the game? Does early 2014 seem likely? or are you planning to release it late? one more question if you don't mind, Is multiplayer available? Nothing like swinging in a city with a friend!
JamieFristrom  [développeur] 26 juin 2013 à 9h02 
Yes: early 2014. It may be one of the only Kickstarters that ships early.
No, sorry, multiplayer is almost certainly off the table. That was a big stretch goal that we didn't get anywhere near. Cross your fingers that it sells well enough to do a multiplayer sequel.
Affichage des commentaires 1 à 8 sur 8
< >
Par page : 15 30 50