Troop Chute
White Russian Bear May 4, 2013 @ 3:25pm
And yes, it is a weapon. Personally, I think the stats should be:

The Troop Chute
Level (number) Parachute

+100% no damage while landing from a rocket jump
+Landing on enemy: Gives a few seconds of speed
-Cannot fire weapon while gliding
-10% more fire damage
Showing 1-15 of 50 comments
< >
WowItsnothing May 4, 2013 @ 3:53pm 
how about if burned u cannot use it untill recharged
Sebs May 4, 2013 @ 9:15pm 
i love i idea of it causing no fall damage, but that 10% fire will be quite the challange, perhaps the full set gives a resistance bonus for it?
notabotable May 5, 2013 @ 1:28am 
nah sets would be useless as all of them are banned from competitive play
Skeletron Prime Minister May 5, 2013 @ 1:55am 
Alt fire: Deploy Parachute
Parachute reduces the wearer's gravity by 75%
Parachute detaches after 6 seconds
Cannot be Deployed on land
Parachute has 10HP. It will break after losing all of it's HP
You're giving up a shotgun/some form of banner for this, a bit like the chargin' targe, not every weapon has to have disadvantages.

Meatballs May 5, 2013 @ 5:06am 
What about melee weapon slot: as in contains the knife and back pack;

Alt fire: Deploy Chute
-20% Weapon switch speed
-60% fall speed on use of Alt fire
After gliding for 5 seconds, knife causes criticals until landed

I would think a better name would be "Bleeding Eagles" or "Slicing Dive" or "Falling with style"
Last edited by Meatballs; May 5, 2013 @ 5:07am
mitchknack May 5, 2013 @ 8:18am 
-75 % fall speed
-6 second cool down before used again
-When used you are marked for death
The Caretaker May 5, 2013 @ 10:40am 
upon rocket jump: opens a parachute which allows you to glide safely down at a constant speed
no fall damage
-50% air turn control
-5 or 10% rocket jump blast damage resist

think. a soldier in the obvious sky open to all forms of damage from snipers, flare pyros, heavies, and conveinently placed sentries. not to mention on maps like upward, offblast, and other maps with a super large death pit, if you decide to glide too far in one direction the poor turn control in the air would send you flying toward the death pit.

but on the bright side its easier to market garden, barrage rocket bombing is much more possible with the beggars, and it would go well with not only the beggars but the direct hit and liberty launcher too.
Cy_ManiaK May 5, 2013 @ 1:08pm 
+ 45% damage while in the air
+ 45% explosive damage resistance
When rocket jumping, releases a parachute.
Parachute can be destroyed by an enemy.
Desenrascanço May 5, 2013 @ 2:15pm 
+10% movment speed (or what ever to get him the defualt)
90 second rechange time
On deploy you'll glide downward
+50% vunerability to fire
+100% vunerability to bullets while gliding
DeathStarJack May 5, 2013 @ 2:55pm 
Originally posted by The White Russian Bear of Power:
And yes, it is a weapon. Personally, I think the stats should be:

The Troop Chute
Level (number) Parachute

+100% no damage while landing from a rocket jump
+Landing on enemy: Gives a few seconds of speed
-Cannot fire weapon while gliding
-10% more fire damage
same exept for the fire damage. instead i would put 20% more damage while rocket jumping becase PARACHUTES ARE FRAGILE THEY ARE THIN PIECES OF FABRIC.
Reisen Udongein Inaba [因幡] May 5, 2013 @ 9:28pm 
How about something of an alternative to the Gunboats. Rather than -60% explosive damage, -60% fall damage. Most of the time, its the fall that kills you rather than the explosion. Also, making you "glide" or fall slowly is a bad idea, as it makes you a huge target for snipers, to the point where it's horribly underpowered.
¤T-D-H¤™Ayreon_︻芫══一 May 6, 2013 @ 5:56am 
the origional stats are da best ones i think.
Last edited by ¤T-D-H¤™Ayreon_︻芫══一; May 6, 2013 @ 5:56am
dreysuf May 6, 2013 @ 7:19am 
Alt-Fire in the air deploys a parachute
Glide to the earth from any height and take no damage
Parachute can be shot causing it to break and you to become marked for death for 5 seconds
Immunity to headshots while gliding, bodyshots still count but this way snipers with most rifles cannot 1 shot kill you with a head shot. However a fully charged shot still may do it.
\ Benscheyyy \ May 6, 2013 @ 9:26am 
Alt-Fire (in mid-air): Deploys parachute
Parachute lasts until the wearer lands.
-Parachute burns in fire
-Parachute takes 10 secs to regenerate
-75% gravity
+some reload speed while deployed (i dont know how much)
+No falldamage while deployed
Betrayed Orange May 6, 2013 @ 11:31am 
your underpowered when your gliding, so
+no fall damage
+alt fire deploys parachut
+while gliding, -50 damage taken
+alt fire when gliding detaches parachute
-50% reload speed while rocketjumping.
i feel this is balanced
Showing 1-15 of 50 comments
< >
Per page: 15 30 50