Team Fortress 2

Team Fortress 2

The Emergency Button [PDA]
Stats?
The stats that I had in mine would be
+If sentry is <50% health, press button to regain health.
-The health regain(^above) have to charge before use
-30% slower construction speed

I feel this would be fitting for the name.
Last edited by Nuclear Platapus; May 1, 2013 @ 1:39pm
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Showing 1-15 of 78 comments
Chrono May 1, 2013 @ 1:41pm 
-When used, all buildings detonate
+25% Building health
FudgingPanda May 1, 2013 @ 1:56pm 
Originally posted by Chronophrax:
-When used, all buildings detonate
+25% Building health
Great, another reason to use the mini-sentry... Isn't that what you want?
Scrub_Destroyer May 1, 2013 @ 2:00pm 
Or maybe just keep it so it just destroys buildings?
Just Inky May 1, 2013 @ 2:11pm 
-no teleporter
+builds a false tele
+blows up spies that try to use it
Last edited by Just Inky; May 1, 2013 @ 2:12pm
Vertex May 1, 2013 @ 2:15pm 
+Destroys sappers on all buildings (20 second delay between uses)
-Cannot move buildings
-20% building health
Pink Guy May 1, 2013 @ 2:16pm 
replaces building with a minisentry (because its an emergency and ur running away from enemies)
- 25 less health
-15% less move speed
zedxenon May 1, 2013 @ 3:10pm 
[+] Gain back metal when buildings are destroyed
[+] Building destruction with the PDA deals damage
[-] Destroys all buildings when used
S. Agent Gadriel May 1, 2013 @ 3:22pm 
Originally posted by The Shy Koala:
-no teleporter
+builds a false tele
+blows up spies that try to use it
Call me a killjoy, but how do your teammates know it's a trap? And how often do spies take your teleporters, anyway?
+when destroy builing half the ammont of metal used on that building will drop infront of you(in ammo/metal boxes)
-25 health
can only destroy one building every 20 seconds(time meter will be in the screen)
jd hrly May 1, 2013 @ 3:32pm 
Originally posted by ;828937546147984742:
+ Creates an explosion when demolish. Manually.
+1 hit kill for BONKED! Scouts and Spies when cloaked or Dead Ringer equipped.
+Damages Medic when while Ubercharged by 5%
-Sentry Firing Speed
-Longer Dispenser Ammo Refill
-5.5% health on wearer
I would say the same but not for bonk kills and the rest of the stat and it's impossible in tf2 to have let's say 65.5 health get what i'm saying?
Meaty Petey May 1, 2013 @ 3:42pm 
Originally posted by Nuclear Platapus:
The stats that I had in mine would be
+If sentry is <50% health, press button to regain health.
-The health regain(^above) have to charge before use
-30% slower construction speed

I feel this would be fitting for the name.
agreed

Phoenix Wright May 1, 2013 @ 4:14pm 
Destroys all buildings and gives a health boost depending of level, metal, and upgraded
Alt-Fire Uses all metal you have to fully repair buildings and removes sappers, but have to stop and press and hold for 5 secs
+ 2x sentry building speed
+50 metal reserves
- 35 max health
- no tele
Destaver May 1, 2013 @ 4:15pm 
it has a delay on building detonation but when you do destroy them or it is destroyed by someone else it has more metal able to be picked up
CHaOS May 1, 2013 @ 4:20pm 
Replaces Destroy PDA
- Destroys all buildings without choice
+ On destroy: Buildings explode, dealing damage to whatever nearby, regardless of it sapped or not. Explosion won't deal damage to self. (Good for turning the engie into a demoman, or for slaughtering spies painfully)
- 2 second delay before explosion. Makes loud beep prior to buildings exploding.
Please note that the explosion will only hurt as much as a rocket, pipe bomb, or sticky bomb.
Dr. Shotgun Rain May 1, 2013 @ 4:31pm 
+ Buildings destroyed with this do 50 damage
- Damage does not apply to mini sentries
- Destroys all buildings when used
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