Team Fortress 2

License to Kill
Null 29. Apr. 2013 um 9:53 Uhr
Stats
i think it should have

+30% Damage
-20% Firing Speed
-30% Reloading Speed
+30% Fire Vulnerablilty

Backstabs Build Hype. 7 backstabs fill meter.
When meter is full 100% percent change of crits for 8 seconds on all weapons

lets see what you lot have to say :P
Beiträge 1 - 15 von 218
< >
cool cool 29. Apr. 2013 um 11:10 Uhr 
Well pyro already takes half your health with just one ignition so i wouldn't use it that much. An interesting idea tho.
Zuletzt bearbeitet von cool cool; 29. Apr. 2013 um 11:10 Uhr
679 29. Apr. 2013 um 11:11 Uhr 
How about:
+50% accuracy
+30% damage
-30% reload speed
-33% clip size

I agree this seems a bit... overpowered, why not add a HUGE attack speed decrease?
Zuletzt bearbeitet von 679; 30. Apr. 2013 um 5:38 Uhr
Lucifer's Toad 29. Apr. 2013 um 11:43 Uhr 
or maybe:
+ 30% accuracy
+ 30% damage
- 50% clip size
- 25% reload speed
679 29. Apr. 2013 um 11:45 Uhr 
nu! mine is bettur >:c
binaryfalcon 29. Apr. 2013 um 12:00 Uhr 
Mini-crit at low health
70% damage reduction while high health.
Null 29. Apr. 2013 um 12:06 Uhr 
Ursprünglich geschrieben von DIE DIE DIE!!!:
or maybe:
+ 30% accuracy
+ 30% damage
- 50% clip size
- 25% reload speed

nah it would have to have full clip size or it would just be underpowered as hell even with a damage bonus. still intersting idea though
That Amax from Sllent Hill 29. Apr. 2013 um 12:06 Uhr 
Ursprünglich geschrieben von -Cai- A+ for Effort!:
How about:
+50% accuracy
+30% damage
-30% reload speed
-33% clip size
Revolvers are already the most accurate gun in the game tied with sniper rifles. You could add movement speed (of the bullet).
Tiremi 29. Apr. 2013 um 12:11 Uhr 
-10% Damage
-15% Firing rate
- 40% clip size
- 25% bullet spread
Two 100% mini-crit Shot's for each back-stab. One 100% mini-crit Shot for a revolver kill.
Mini-crit's are not stored after death. Can store up to 20 Mini-crit's.
Zuletzt bearbeitet von Tiremi; 29. Apr. 2013 um 12:17 Uhr
679 29. Apr. 2013 um 12:26 Uhr 
Ursprünglich geschrieben von petekMw:
Ursprünglich geschrieben von -Cai- A+ for Effort!:
How about:
+50% accuracy
+30% damage
-30% reload speed
-33% clip size
Revolvers are already the most accurate gun in the game tied with sniper rifles. You could add movement speed (of the bullet).

Can't really hit anything mid range if i spam xD
North Carolinian Voyager 29. Apr. 2013 um 12:36 Uhr 
+50% reload speed
-has to reload each shot individually
+on hit 5 seconds of poison damage (cannot be cured by health packs)
-if hit by explosives while holding the gun (not just when you have it equipped) all of the ammo in the clip shatters, dealing poison damge to the wielder (unless the clip is empty) and forcing him/her to reload before using the gun again
-15 max health on user
peen 29. Apr. 2013 um 12:52 Uhr 
Stupidface I like those stats but lower or remove that fire weakness (pyros kill spies basically instantly anyway) and lower that hype meter to 3 or 4, like the Heatmaker
Chrono 29. Apr. 2013 um 12:56 Uhr 
-Lazer visible while cloaked
+20% Accuracy
+10% Damage
Dubstep_Jesus 29. Apr. 2013 um 12:58 Uhr 
I LOVE THIS ONE
Ursprünglich geschrieben von -Cai- A+ for Effort!:
How about:
+50% accuracy
+30% damage
-30% reload speed
-33% clip size
prosperous phosphorus (Ausgeschlossen) 29. Apr. 2013 um 13:06 Uhr 
on kill: turns victim to ice
9-0 in iron 29. Apr. 2013 um 13:06 Uhr 
Ursprünglich geschrieben von -Cai- A+ for Effort!:
How about:
+50% accuracy
+30% damage
-30% reload speed
-33% clip size


Ursprünglich geschrieben von DIE DIE DIE!!!:
or maybe:
+ 30% accuracy
+ 30% damage
- 50% clip size
- 25% reload speed

Revolvers are perfectly accurate anyway, at least with the first shot.

I saw it had a laser sight.
When aiming: Laser sight turned on, and 50% damage bonus
Cannot fire unless aiming
30% slower firing speed
10% slower move speed when aiming
50% less secondary ammo on wearer
No random critical hits
Zuletzt bearbeitet von 9-0 in iron; 29. Apr. 2013 um 13:09 Uhr
Beiträge 1 - 15 von 218
< >
Pro Seite: 15 30 50