TARDIS - Time And Relative Dimension In Space
Adventurertaco 2014년 4월 5일 오후 8시 58분
How do i use the regeneration feature?
I have tried a lot of things but i just cant figure it out
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[TB} Fat Ninja Walrus 2014년 4월 6일 오후 10시 10분 
i too would love to know this
Jamma77 2014년 4월 7일 오전 7시 40분 
Regeneration isn't actually in the game yet. In know there is an MCM menu for regeneration but the regeneration mechanic itself is in the next big update (version 1.6)
Jamma77님이 마지막으로 수정; 2014년 4월 7일 오전 7시 41분
Adventurertaco 2014년 4월 7일 오후 2시 35분 
oh ok. any idea about when that will come out
Jamma77 2014년 4월 8일 오전 12시 03분 
I don't know.
Shrek The Onion God 2014년 4월 17일 오후 5시 31분 
Doctor Who - Time Lord Regeneration & TARDIS Mod by Doctor Scoot (WIP) by Doctor Scoot makes you able to regen and adds a TARDIS and The doctors clothes they work Great togher
[J5]Great1 2014년 4월 18일 오전 1시 45분 
the doctor scoot mod sucks though
Jamma77 2014년 4월 18일 오전 9시 05분 
Shattered has said in the comments of the nexus version that he hopes to be able to finish the regeneration update this weekend!
[TB} Fat Ninja Walrus 2014년 4월 24일 오후 9시 00분 
ok now that this feature has been implimented (holy crap, yay!) i actually would like to know how exactly it works. does your appearence change or is it just your skills that vary? what happens if you have it on but don't have any varience set? etc. etc.
Jamma77 2014년 4월 24일 오후 9시 40분 
TB} Fat Ninja Walrus님이 먼저 게시:
ok now that this feature has been implimented (holy crap, yay!) i actually would like to know how exactly it works. does your appearence change or is it just your skills that vary? what happens if you have it on but don't have any varience set? etc. etc.
Regeneration triggers the character creation menu so you can redesign your character's apperance. Your skills will change as much as the skill variance settings in the MCM menu allow them to. If you don't have any skill variance set your skill will remain as they are.
[TB} Fat Ninja Walrus 2014년 4월 25일 오전 12시 18분 
haha ok cool i get it. been playing around with it a lot. its super awesome!

anywho, bug reports:
1. i regenerated like 3 times and after every one it still said "12 regenerations left" at the top. i also cannot change the default number of regens i get (not sure if you're supposed to be able to)
2. if you regenerate wearing a hood or something over your face, you can't see your face when you edit it. would there be a way to make it unequip all clothes before bringing you to the character menu?
3. you can get killed while regenerating. while that is show-accurate, it's a little anti-climactic to have the process start only to be struck down before or during the actual event. any chance for some invincibility for 10 seconds or so while it's happening? or like a 500% healing increase for a little while afterwards? or both? lol

also, questions:
1. what's the difference between giving yourself extra regenerations through the mod config, and just going and getting another set from the cloister room?
2. i don't want to sound greedy as you literally just released this mod 24 hours ago, but could there ever be the possibility of having a randomizer so you can't control what you get?
3. what's that table thing on one side of the cloister room supposed to be?

tl;dr it's amazing i love it imma go see if i can regenerate all 12 times and its amazing.
i'm also going to have to get a more extensive collection of clothes, so i can change my outfit/loadout with each regen. time to start hoarding clothes i find into the tardis wardrobes!
Jamma77 2014년 4월 25일 오전 8시 33분 
@[TB} Fat Ninja Walrus Do you get a bug where you set the health percentage for auto-regeneration but it resets to 0 when you leave the MCM menu?
ShatteredSteel  [개발자] 2014년 4월 25일 오전 11시 59분 
@[TB} Fat Ninja Walrus 1. Whoops... forgot to subtract the current regeneration from the max regeneration 2. Hmmm... I think I could do that, shouldn't be too hard 3. Its supposed to cast a healing spell when you regenerate... Might not be enough / too late to be helpful though... I'll see what I can do Q1: The Skill Variance systems scales the effects as you get closer to the 'max' regen (12) and then after that (extra) you get even more varied skills (as its now doing more then 100% of the variance) And you can't get another set from the Cloister Room (although you might be able to trick the script into actually working more then once) Q2: I do have a Regen Randomizer in the works, it just doesn't work very well yet. (and needs SKSE) Q3: Its a mystery @Jamma77 Everyone will have that until I release an update fixing it.
ShatteredSteel님이 마지막으로 수정; 2014년 4월 25일 오후 12시 01분
Taiko 2014년 4월 25일 오후 5시 05분 
I've had some trouble activating the regeneration portion of the mod - several times I've died to various factors (such as a tiger, or fire by magic, or bandit) and I've simply gone back to my last save. Am I missing something?

Also, ShatteredSteel, perhaps you can have a Ward spell be set up during a regeneration as well as the healing spell, to keep it from failing quite so easily?
Adventurertaco 2014년 4월 25일 오후 5시 34분 
Taiko님이 먼저 게시:
I've had some trouble activating the regeneration portion of the mod - several times I've died to various factors (such as a tiger, or fire by magic, or bandit) and I've simply gone back to my last save. Am I missing something?

Also, ShatteredSteel, perhaps you can have a Ward spell be set up during a regeneration as well as the healing spell, to keep it from failing quite so easily?
maybe you are being kiled before you can regenerate. did you set the auto regeneration health option to somewhere above 0? if not try that
Jamma77 2014년 4월 27일 오후 2시 27분 
Yeah, like Adventurertaco says, if you're killed before regeneration then you're dead, and if the health percentage value for auto-regen is set to 0 then it's disabled and won't trigger at all. Or you could just have run out of regens.
Jamma77님이 마지막으로 수정; 2014년 5월 11일 오전 8시 33분
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