TARDIS - Time And Relative Dimension In Space
Adventurertaco 5 apr om 8:58nm
How do i use the regeneration feature?
I have tried a lot of things but i just cant figure it out
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[TB} Fat Ninja Walrus 6 apr om 10:10nm 
i too would love to know this
Jamma77 7 apr om 7:40vm 
Regeneration isn't actually in the game yet. In know there is an MCM menu for regeneration but the regeneration mechanic itself is in the next big update (version 1.6)
Laatst bewerkt door Jamma77; 7 apr om 7:41vm
Adventurertaco 7 apr om 2:35nm 
oh ok. any idea about when that will come out
Jamma77 8 apr om 12:03vm 
I don't know.
Shrek The Onion God 17 apr om 5:31nm 
Doctor Who - Time Lord Regeneration & TARDIS Mod by Doctor Scoot (WIP) by Doctor Scoot makes you able to regen and adds a TARDIS and The doctors clothes they work Great togher
[J5]Great1 18 apr om 1:45vm 
the doctor scoot mod sucks though
Jamma77 18 apr om 9:05vm 
Shattered has said in the comments of the nexus version that he hopes to be able to finish the regeneration update this weekend!
[TB} Fat Ninja Walrus 24 apr om 9:00nm 
ok now that this feature has been implimented (holy crap, yay!) i actually would like to know how exactly it works. does your appearence change or is it just your skills that vary? what happens if you have it on but don't have any varience set? etc. etc.
Jamma77 24 apr om 9:40nm 
Origineel geplaatst door TB} Fat Ninja Walrus:
ok now that this feature has been implimented (holy crap, yay!) i actually would like to know how exactly it works. does your appearence change or is it just your skills that vary? what happens if you have it on but don't have any varience set? etc. etc.
Regeneration triggers the character creation menu so you can redesign your character's apperance. Your skills will change as much as the skill variance settings in the MCM menu allow them to. If you don't have any skill variance set your skill will remain as they are.
[TB} Fat Ninja Walrus 25 apr om 12:18vm 
haha ok cool i get it. been playing around with it a lot. its super awesome!

anywho, bug reports:
1. i regenerated like 3 times and after every one it still said "12 regenerations left" at the top. i also cannot change the default number of regens i get (not sure if you're supposed to be able to)
2. if you regenerate wearing a hood or something over your face, you can't see your face when you edit it. would there be a way to make it unequip all clothes before bringing you to the character menu?
3. you can get killed while regenerating. while that is show-accurate, it's a little anti-climactic to have the process start only to be struck down before or during the actual event. any chance for some invincibility for 10 seconds or so while it's happening? or like a 500% healing increase for a little while afterwards? or both? lol

also, questions:
1. what's the difference between giving yourself extra regenerations through the mod config, and just going and getting another set from the cloister room?
2. i don't want to sound greedy as you literally just released this mod 24 hours ago, but could there ever be the possibility of having a randomizer so you can't control what you get?
3. what's that table thing on one side of the cloister room supposed to be?

tl;dr it's amazing i love it imma go see if i can regenerate all 12 times and its amazing.
i'm also going to have to get a more extensive collection of clothes, so i can change my outfit/loadout with each regen. time to start hoarding clothes i find into the tardis wardrobes!
Jamma77 25 apr om 8:33vm 
@[TB} Fat Ninja Walrus Do you get a bug where you set the health percentage for auto-regeneration but it resets to 0 when you leave the MCM menu?
ShatteredSteel  [ontwikkelaar] 25 apr om 11:59vm 
@[TB} Fat Ninja Walrus 1. Whoops... forgot to subtract the current regeneration from the max regeneration 2. Hmmm... I think I could do that, shouldn't be too hard 3. Its supposed to cast a healing spell when you regenerate... Might not be enough / too late to be helpful though... I'll see what I can do Q1: The Skill Variance systems scales the effects as you get closer to the 'max' regen (12) and then after that (extra) you get even more varied skills (as its now doing more then 100% of the variance) And you can't get another set from the Cloister Room (although you might be able to trick the script into actually working more then once) Q2: I do have a Regen Randomizer in the works, it just doesn't work very well yet. (and needs SKSE) Q3: Its a mystery @Jamma77 Everyone will have that until I release an update fixing it.
Laatst bewerkt door ShatteredSteel; 25 apr om 12:01nm
Taiko 25 apr om 5:05nm 
I've had some trouble activating the regeneration portion of the mod - several times I've died to various factors (such as a tiger, or fire by magic, or bandit) and I've simply gone back to my last save. Am I missing something?

Also, ShatteredSteel, perhaps you can have a Ward spell be set up during a regeneration as well as the healing spell, to keep it from failing quite so easily?
Adventurertaco 25 apr om 5:34nm 
Origineel geplaatst door Taiko:
I've had some trouble activating the regeneration portion of the mod - several times I've died to various factors (such as a tiger, or fire by magic, or bandit) and I've simply gone back to my last save. Am I missing something?

Also, ShatteredSteel, perhaps you can have a Ward spell be set up during a regeneration as well as the healing spell, to keep it from failing quite so easily?
maybe you are being kiled before you can regenerate. did you set the auto regeneration health option to somewhere above 0? if not try that
Jamma77 27 apr om 2:27nm 
Yeah, like Adventurertaco says, if you're killed before regeneration then you're dead, and if the health percentage value for auto-regen is set to 0 then it's disabled and won't trigger at all. Or you could just have run out of regens.
Laatst bewerkt door Jamma77; 11 mei om 8:33vm
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