Burning Basher
Nklo // Captain Emerald Apr 23, 2013 @ 7:08pm
Stats
I smell a combo weapon >_>

+Mini-crits targets that are on fire
+Lights unlit targets on fire

-50% attack speed
-No random crits
Last edited by Nklo // Captain Emerald; Apr 25, 2013 @ 8:59am
Showing 1-8 of 8 comments
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MikeyBroski™ Apr 23, 2013 @ 11:55pm 
Here is a my idea for the Stats!

+
-Hitting targets in Afterburn will make the Afterburn last 15 Seconds longer.
-Hitting targets in Afterburn will make the damage of the Afterburn to increase by 20%
-50% faster firing speed.

-:
-Makes you able to Afterburn. (Regular Pyros cannot Afterburn.)
-75% Damge penalty. (Only 60% Damage penalty if target is in Afterbrun.)
-Hitting weapon in a object other than a person or in the air will cause the weapon to break. (Weapon regenarates in 30 Seconds.)

What a dp you a think? Over powered? Under Powered? Just a right?

Mama mia! What a great item set! Valve! Please a add this!
=T$E=The Zipper Wolf #FreeHoxton Apr 24, 2013 @ 6:35am 
i think that its ok
|>ᴥ<|m4rd0x LFT 6's Apr 25, 2013 @ 7:52am 
that sound awesome
Acadium Apr 25, 2013 @ 5:10pm 
Originally posted by Super Mario:
Here is a my idea for the Stats!

+
-Hitting targets in Afterburn will make the Afterburn last 15 Seconds longer.
-Hitting targets in Afterburn will make the damage of the Afterburn to increase by 20%
-50% faster firing speed.

-:
-Makes you able to Afterburn. (Regular Pyros cannot Afterburn.)
-75% Damge penalty. (Only 60% Damage penalty if target is in Afterbrun.)
-Hitting weapon in a object other than a person or in the air will cause the weapon to break. (Weapon regenarates in 30 Seconds.)

What a dp you a think? Over powered? Under Powered? Just a right?

Mama mia! What a great item set! Valve! Please a add this!


15 seconds might be a little long. Remember the stock afterburn does 60 damage, and that the current one lasts 10 seconds. An afterburn like this would kill a low health class (engie, scout) every time they could not reach a health pack. If it keeps the same rate, then that is now 90 health just from the extra afterburn, but adding the regular, is a full 150 damage. Adding 20% to that (assuming we just take the 150 damage done) would add 75 damage to the already 150 health. Add the soldier and medic to that list. That's 225 health, which even to a full-health heavy would be devastating. That would leave the heavy, the highest-health class in the game, at 75 health. A good scout can kill him with one solid meatshot.

On the other hand, this would also do 23 damage. Let's round that to 25, a nice even number. That means that that heavy you just hit? He's now at 50 damage. Every class could kill him in one shot. The few classes that don't do 65 damage with their melees, the scout and spy, can do more than enough with their primaries, even from afar.

Even the break isn't enough. You can still rely on your flamethrower to deal with enemies, should that weapon break. Not enough.


In short... not enough. This would put a heavy at 50 health if he cannot find water or a healer of some kind. This unfortunately happens to me frequently.
Robo-Tommy Apr 27, 2013 @ 12:17am 
Originally posted by Captain Emerald:
I smell a combo weapon >_>

+Mini-crits targets that are on fire
+Lights unlit targets on fire

-50% attack speed
-No random crits
So an Axtinguisher combined with The Volcano Fragment? I smell OP.
I think it should burn up after awhile so it's not so much OP.
Pyro_Lizard™ Apr 27, 2013 @ 1:59am 
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▒▒▒Add it now Valve!▒▒▒▒
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Nklo // Captain Emerald Apr 27, 2013 @ 6:52pm 
Originally posted by Tommy the Sandvich:
So an Axtinguisher combined with The Volcano Fragment? I smell OP.
I think it should burn up after awhile so it's not so much OP.

While lit:
+Mini-crits targets that are on fire
+Lights unlit targets on fire

After every successful hit, becomes unlit, and reignites after 30 seconds

-50% attack speed
-20% damage whilst unlit
-No random crits

Better?
Last edited by Nklo // Captain Emerald; Apr 27, 2013 @ 6:53pm
[Sp00k] Jun 13, 2013 @ 12:22am 
Originally posted by Captain Emerald:
Originally posted by Tommy the Sandvich:
So an Axtinguisher combined with The Volcano Fragment? I smell OP.
I think it should burn up after awhile so it's not so much OP.

While lit:
+Mini-crits targets that are on fire
+Lights unlit targets on fire

After every successful hit, becomes unlit, and reignites after 30 seconds

-50% attack speed
-20% damage whilst unlit
-No random crits

Better?

Much better. I really like this idea, maybe 20-25 seconds instead, but thats fairly well-rounded.
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