Team Fortress 2

Team Fortress 2

Burning Basher
emerald Apr 23, 2013 @ 7:08pm
Stats
I smell a combo weapon >_>

+Mini-crits targets that are on fire
+Lights unlit targets on fire

-50% attack speed
-No random crits
Last edited by emerald; Apr 25, 2013 @ 8:59am
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Showing 1-15 of 20 comments
MikeyBroski Apr 23, 2013 @ 11:55pm 
Here is a my idea for the Stats!

+
-Hitting targets in Afterburn will make the Afterburn last 15 Seconds longer.
-Hitting targets in Afterburn will make the damage of the Afterburn to increase by 20%
-50% faster firing speed.

-:
-Makes you able to Afterburn. (Regular Pyros cannot Afterburn.)
-75% Damge penalty. (Only 60% Damage penalty if target is in Afterbrun.)
-Hitting weapon in a object other than a person or in the air will cause the weapon to break. (Weapon regenarates in 30 Seconds.)

What a dp you a think? Over powered? Under Powered? Just a right?

Mama mia! What a great item set! Valve! Please a add this!
i think that its ok
Apr 25, 2013 @ 7:52am 
that sound awesome
Acadium Apr 25, 2013 @ 5:10pm 
Originally posted by Super Mario:
Here is a my idea for the Stats!

+
-Hitting targets in Afterburn will make the Afterburn last 15 Seconds longer.
-Hitting targets in Afterburn will make the damage of the Afterburn to increase by 20%
-50% faster firing speed.

-:
-Makes you able to Afterburn. (Regular Pyros cannot Afterburn.)
-75% Damge penalty. (Only 60% Damage penalty if target is in Afterbrun.)
-Hitting weapon in a object other than a person or in the air will cause the weapon to break. (Weapon regenarates in 30 Seconds.)

What a dp you a think? Over powered? Under Powered? Just a right?

Mama mia! What a great item set! Valve! Please a add this!


15 seconds might be a little long. Remember the stock afterburn does 60 damage, and that the current one lasts 10 seconds. An afterburn like this would kill a low health class (engie, scout) every time they could not reach a health pack. If it keeps the same rate, then that is now 90 health just from the extra afterburn, but adding the regular, is a full 150 damage. Adding 20% to that (assuming we just take the 150 damage done) would add 75 damage to the already 150 health. Add the soldier and medic to that list. That's 225 health, which even to a full-health heavy would be devastating. That would leave the heavy, the highest-health class in the game, at 75 health. A good scout can kill him with one solid meatshot.

On the other hand, this would also do 23 damage. Let's round that to 25, a nice even number. That means that that heavy you just hit? He's now at 50 damage. Every class could kill him in one shot. The few classes that don't do 65 damage with their melees, the scout and spy, can do more than enough with their primaries, even from afar.

Even the break isn't enough. You can still rely on your flamethrower to deal with enemies, should that weapon break. Not enough.


In short... not enough. This would put a heavy at 50 health if he cannot find water or a healer of some kind. This unfortunately happens to me frequently.
Noxy~ Apr 27, 2013 @ 12:17am 
Originally posted by Captain Emerald:
I smell a combo weapon >_>

+Mini-crits targets that are on fire
+Lights unlit targets on fire

-50% attack speed
-No random crits
So an Axtinguisher combined with The Volcano Fragment? I smell OP.
I think it should burn up after awhile so it's not so much OP.
Pyro_Lizard™ Apr 27, 2013 @ 1:59am 
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▒▒▒Add it now Valve!▒▒▒▒
░▒▒░░Cause it's░░░░▒▒░
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emerald Apr 27, 2013 @ 6:52pm 
Originally posted by Tommy the Sandvich:
So an Axtinguisher combined with The Volcano Fragment? I smell OP.
I think it should burn up after awhile so it's not so much OP.

While lit:
+Mini-crits targets that are on fire
+Lights unlit targets on fire

After every successful hit, becomes unlit, and reignites after 30 seconds

-50% attack speed
-20% damage whilst unlit
-No random crits

Better?
Last edited by emerald; Apr 27, 2013 @ 6:53pm
Good_AU Jun 13, 2013 @ 12:22am 
Originally posted by Captain Emerald:
Originally posted by Tommy the Sandvich:
So an Axtinguisher combined with The Volcano Fragment? I smell OP.
I think it should burn up after awhile so it's not so much OP.

While lit:
+Mini-crits targets that are on fire
+Lights unlit targets on fire

After every successful hit, becomes unlit, and reignites after 30 seconds

-50% attack speed
-20% damage whilst unlit
-No random crits

Better?

Much better. I really like this idea, maybe 20-25 seconds instead, but thats fairly well-rounded.
On kill, lights melee on fire for 10 seconds, gives all other weapons minicrits for 5 seconds.
If melee is on fire and active, -1 health per second, +20% speed, and lights enemies on fire on hit.
PotatoChip Nov 24, 2014 @ 4:40am 
I thought it'd be more like a weapon that has something like this;
Hitting a enemy that's on fire ignites the weapon, which in turn can light other enemies on fire.
Swapping weapons douses the weapon, so does keeping the weapon wielded for too long without it hitting an enemy.
And then some sort of damage penalty, because a thick wooden stick isn't as damaging as an axe, nor as fast.
No random critical hits, although while being on fire the fire is reset on anyone hit who was already on fire. Spread the joy!

That said,Ogelsir™ - Trajic Trajedi's idea looks quite alike, except for the minicrits and dousing the weapon when switching arms. Also, I think that "while melee is on fire + active" a pretty nice added thing, although the health lost per sec might be amped juuuust a little bit.
Fiery Shadow Sep 18, 2015 @ 9:42am 
just dont let it be another molten volcano fragment.
^your a bit late to the party bro its been 3 years since it was subited...
Fiery Shadow Sep 19, 2015 @ 4:17am 
it was on the main page on the tf2 workshop.
LaggyHitler Mar 8, 2016 @ 10:28am 
Mini crits vs burning players
can be ignited like the huntsman arrow

-50% swing speed
-10% damage
no random critical hits
people still post here?
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