Team Fortress 2

Team Fortress 2

The Infernal Furnace
XanMan Apr 16, 2013 @ 8:38am
What stats should this weapon have?
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Showing 1-15 of 461 comments
Skcatz Apr 16, 2013 @ 8:45am 
+20% damage increase
+10% afterburn damage
No airblast
-25% health and ammo on wearer
heayʎɐǝɥ Apr 16, 2013 @ 8:53am 
maybe more munition/s used than the common flamethrower ?
Birdy Apr 16, 2013 @ 8:58am 
Jarity and mad milk do not effect the wearer (+ whatever decent stats people recommend)

(The furnace keeps them warm and the effect wares of in a matter of seconds if not instant?)
Rapido Apr 16, 2013 @ 8:58am 
I think the blast could also burn the ennemies in a short range but it would take 40 ammos instead of 20.
emel Apr 16, 2013 @ 9:06am 
+Upon airblast, you are knocked back e.g. you are airblast jumping
+Airblast costs 25% less
-20% damage
+33% faster ammo consumption when using flamethrower.
Last edited by emel; Apr 17, 2013 @ 7:11am
Diclonius LiMEONY Apr 16, 2013 @ 9:14am 
+30 Damage.
+19% using of compressed air and fuel.
-20 from maximal health.
-15% movement speed.
Sikora Apr 16, 2013 @ 9:14am 
Heats up during use.
Fully warmed up, inflicts x2,5 more damage
-40% Damage, when not heated
Cessation of firing causes a weapon cools

Why so? It looks like a stove. And everyone knows that the more heated oven, the more heats.
Sorry if you cant understand. I used google transalate.
Of course, that stats can be changed a little bit.

PS. Damage by arson do not increased, or weapon would be too pro.
Last edited by Sikora; Apr 16, 2013 @ 9:24am
Rich Chiggarettes Apr 16, 2013 @ 9:19am 
+20% fre radius
+50% airblast force
-25 max. HP
-30% weapon switch
Wisperjack Apr 16, 2013 @ 9:21am 
what sikora2009 said, but range also increases slightly during use :3 and possibly slightly slower movement speed cus it looks hella heavy
Slothich Apr 16, 2013 @ 9:33am 
more damage less afterburn
]Kraken[ Apr 16, 2013 @ 9:55am 
i don't want this to be a weird flamethrower like the phlog, because i really like default and the way this flamethrower looks. i'd like it to have very little change if any change at all
C❅mfy✨ Apr 16, 2013 @ 9:58am 
+25% damage increase
+10% afterburn damage
No airblast
-25% health and ammo on wearer
-15% weapon switch speed
clonegunner237 Apr 16, 2013 @ 10:00am 
Maybe stats would be
+Airblast ignites target
+Imunity to backstab from spies using the spycicle
+range increases gradually during constant fire, up to a max of 50% bonus
-50% afterburn duration
-20% base range
+20% fire vunerability on wearer
-40% ammo on wearer
+10% fire damage on target for 20 seconds after being hit by fire from this flamer.
Sikora Apr 16, 2013 @ 10:06am 
I do not want to be rude, but you give terribly common ideas for stats. Weapons should be special, not only "+% for ammo -% for HP"
Like sandman, which can shoot the ball that stuns enemy, while the other scout's melee weapons can't do it.

EDIT: clonegunner gave us something special, but "Immunity to backstab" would make that weapon too good.
Last edited by Sikora; Apr 16, 2013 @ 10:08am
XanMan Apr 16, 2013 @ 10:18am 
Originally posted by matarazzi22:
+10 damage +10 afterburn no airblast 15 percent faster weapon switch

OP much?
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