Team Fortress 2

The Infernal Furnace
Milo Apr 16, 2013 @ 8:38am
Stats
What stats should this weapon have?
Showing 1-15 of 428 comments
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Cheezus Crust Apr 16, 2013 @ 8:45am 
+20% damage increase
+10% afterburn damage
No airblast
-25% health and ammo on wearer
heayʎɐǝɥ Apr 16, 2013 @ 8:53am 
maybe more munition/s used than the common flamethrower ?
Birdy Apr 16, 2013 @ 8:58am 
Jarity and mad milk do not effect the wearer (+ whatever decent stats people recommend)

(The furnace keeps them warm and the effect wares of in a matter of seconds if not instant?)
Bialex Apr 16, 2013 @ 8:58am 
I think the blast could also burn the ennemies in a short range but it would take 40 ammos instead of 20.
walsh Apr 16, 2013 @ 9:06am 
+Upon airblast, you are knocked back e.g. you are airblast jumping
+Airblast costs 25% less
-20% damage
+33% faster ammo consumption when using flamethrower.
Last edited by walsh; Apr 17, 2013 @ 7:11am
[L] Limeony Apr 16, 2013 @ 9:14am 
+30 Damage.
+19% using of compressed air and fuel.
-20 from maximal health.
-15% movement speed.
Sikora Apr 16, 2013 @ 9:14am 
+:
Heats up during use.
Fully warmed up, inflicts x2,5 more damage
-:
-40% Damage, when not heated
Cessation of firing causes a weapon cools

Why so? It looks like a stove. And everyone knows that the more heated oven, the more heats.
Sorry if you cant understand. I used google transalate.
Of course, that stats can be changed a little bit.

PS. Damage by arson do not increased, or weapon would be too pro.
Last edited by Sikora; Apr 16, 2013 @ 9:24am
Amagi Apr 16, 2013 @ 9:19am 
+20% fre radius
+50% airblast force
-25 max. HP
-30% weapon switch
Wisperjack Apr 16, 2013 @ 9:21am 
what sikora2009 said, but range also increases slightly during use :3 and possibly slightly slower movement speed cus it looks hella heavy
Morgank Freeban Apr 16, 2013 @ 9:33am 
more damage less afterburn
Freeze E. Eazy Apr 16, 2013 @ 9:55am 
i don't want this to be a weird flamethrower like the phlog, because i really like default and the way this flamethrower looks. i'd like it to have very little change if any change at all
MNT DEW CANT MELT DANK MEMES Apr 16, 2013 @ 9:58am 
+25% damage increase
+10% afterburn damage
No airblast
-25% health and ammo on wearer
-15% weapon switch speed
clonegunner237 Apr 16, 2013 @ 10:00am 
Maybe stats would be
+Airblast ignites target
+Imunity to backstab from spies using the spycicle
+range increases gradually during constant fire, up to a max of 50% bonus
-50% afterburn duration
-20% base range
+20% fire vunerability on wearer
-40% ammo on wearer
+10% fire damage on target for 20 seconds after being hit by fire from this flamer.
Sikora Apr 16, 2013 @ 10:06am 
I do not want to be rude, but you give terribly common ideas for stats. Weapons should be special, not only "+% for ammo -% for HP"
Like sandman, which can shoot the ball that stuns enemy, while the other scout's melee weapons can't do it.

EDIT: clonegunner gave us something special, but "Immunity to backstab" would make that weapon too good.
Last edited by Sikora; Apr 16, 2013 @ 10:08am
Milo Apr 16, 2013 @ 10:18am 
Originally posted by matarazzi22:
+10 damage +10 afterburn no airblast 15 percent faster weapon switch

OP much?
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