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Nahlásit problém s překladem
+2 clip size
-10% more bullet spread
-50% slower reload time
-user cannot reload unless the gun has no ammo left in the clip
+33% Max Secondary Ammo
+10% Bullets Per Shot
-15% Accuracy Penalty
-20% Fire Rate Penalty
-10% Reload Speed Penalty
Level 50 Shtogun
+Mini-crits if the enemy you are shooting at is 15 feet away
+50% secondary (this shotgun) ammo
+50% more Sentry turret damage
+15% damage
+10% movement speed
+Headshots are critical hits
+Shoots 12 pellets per shot
-Can't be reloaded until 3 shots are left.
-5% less health for user.
-70% jump height
-20% longer to switch weapons
-30% primary (rocket) ammo
-Rocket does -15% damage
(I will think of more positives and negative, enjoy this for now!)
+15 health on user
-10 fire rate
-10 reload speed
mini crits when croutching.
will not fire if milked,jaratied, or on fire.
+15% faster weapon switch speed
+10% faster firing speed
+ minicrits enemies holding a melee weapon
-15% less damage against enemies holding a primary or secondary
This would help soldiers who often encounters melee using classes: axtinguisher pyros, demoknights, market gardener soldiers, etc. but it would also punish him for using it against classes who don't often rely on melee
LOVE the idea :3
maby not the extra HP seems a little OP
[+] 20% damage bonus
[-] -50% clip size
Alt-Fire Shoots all the bullets in one shot
(meaning there would be lots more pellets fired)
+30% firing speed
-50% damage penalty
The shotgun would be used like an HUGE clip shotgun, the damage penalty would balance it.
-20% damage penalty
alt fire deploys gas (which would work like pyros flame thrower only using shotgun ammo) that causes bleeding for ten seconds and blindness but can affect you.
LOVE the idea :P
+25% clip size
-30% damage
50% less damage range drop off (so more damage over range)