Garry's Mod

Garry's Mod

PropHunt (Hide'n'Seek) - Original
Victory Sounds are not working?
Okay, I'm not sure if the default ones worked, but when I add my custom ones, they dont work after winning on either team. Is this broken?

I also made sure to resource.AddFile all my custom sounds for victory.


This is my code for sh_config.lua:

// Props will not be able to become these models
BANNED_PROP_MODELS = {
"models/props/cs_assault/dollar.mdl",
"models/props/cs_assault/money.mdl",
"models/props/cs_office/snowman_arm.mdl"
}


// Maximum time (in minutes) for this fretta gamemode (Default: 30)
GAME_TIME = 30

// Number of seconds hunters are blinded/locked at the beginning of the map (Default: 30)
CreateConVar("HUNTER_BLINDLOCK_TIME", "30", FCVAR_REPLICATED)

//Create the convars here
// Health points removed from hunters when they shoot (Default: 5)
CreateConVar( "HUNTER_FIRE_PENALTY", "5", FCVAR_REPLICATED)

// How much health to give back to the Hunter after killing a prop (Default: 20)
CreateConVar( "HUNTER_KILL_BONUS", "20", FCVAR_REPLICATED)

//Whether or not we include grenade launcher ammo (default: 1)
CreateConVar( "WEAPONS_ALLOW_GRENADE", "1", FCVAR_REPLICATED)

// If you loose one of these will be played
// Set blank to disable
LOSS_SOUNDS = {
"vo/announcer_failure.wav",
"vo/announcer_you_failed.wav"
}


// Sound files hunters can taunt with
// You need at least 2 files listed here
HUNTER_TAUNTS = {
"taunts/you_dont_know_the_power.wav",
"taunts/you_underestimate_the_power.wav",
"taunts/hunters/1.wav",
"taunts/hunters/2.wav",
"taunts/hunters/3.wav",
"taunts/hunters/4.wav",
"taunts/hunters/5.wav",
"taunts/hunters/6.wav",
"taunts/hunters/7.wav",
"taunts/hunters/8.wav",
"taunts/hunters/9.wav",
"taunts/hunters/10.wav",
"taunts/hunters/11.wav",
"taunts/hunters/12.wav",
"taunts/hunters/13.wav",
"taunts/hunters/14.wav",
"taunts/hunters/15.wav",
"taunts/hunters/16.wav",
"taunts/hunters/17.wav"
}


// Sound files props can taunt with
// You need at least 2 files listed here
PROP_TAUNTS = {
"taunts/boom_headshot.wav",
"taunts/doh.wav",
"taunts/go_away_or_i_shall.wav",
"taunts/ill_be_back.wav",
"taunts/negative.wav",
"taunts/oh_yea_he_will_pay.wav",
"taunts/ok_i_will_tell_you.wav",
"taunts/please_come_again.wav",
"taunts/threat_neutralized.wav",
"taunts/what_is_wrong_with_you.wav",
"taunts/woohoo.wav",
"taunts/props/1.wav",
"taunts/props/2.wav",
"taunts/props/3.wav",
"taunts/props/4.wav",
"taunts/props/5.wav",
"taunts/props/6.wav",
"taunts/props/7.wav",
"taunts/props/8.wav",
"taunts/props/9.wav",
"taunts/props/10.wav",
"taunts/props/11.wav",
"taunts/props/12.wav",
"taunts/props/13.mp3",
"taunts/props/14.wav",
"taunts/props/15.wav",
"taunts/props/16.wav",
"taunts/props/17.mp3",
"taunts/props/18.wav",
"taunts/props/19.wav",
"taunts/props/20.wav",
"taunts/props/21.wav",
"taunts/props/22.wav",
"taunts/props/23.wav",
"taunts/props/24.wav",
"taunts/props/25.wav",
"taunts/props/26.wav",
"taunts/props/27.wav",
"taunts/props/28.wav",
"taunts/props/29.wav",
"taunts/props/30.wav",
"taunts/props/31.mp3",
"taunts/props/32.mp3",
"taunts/props/33.mp3",
"taunts/props/34.mp3",
"taunts/props/35.mp3",
"taunts/props/36.mp3",
"taunts/props/37.wav",
"taunts/props/38.wav",
"taunts/props/39.wav",
"taunts/props/40.mp3",
"taunts/props/41.mp3",
"taunts/props/42.mp3",
"taunts/props/43.mp3",
"taunts/props/43.mp3",
"taunts/props/44.mp3",
"taunts/props/45.mp3",
"taunts/props/46.mp3",
"taunts/props/47.mp3",
"taunts/props/48.mp3",
"taunts/props/49.mp3",
"taunts/props/50.mp3",
"taunts/props/51.mp3",
"taunts/props/52.mp3",
"taunts/props/53.mp3",
"taunts/props/55.mp3",
"taunts/props/56.mp3",
"taunts/props/57.mp3",
"taunts/props/58.mp3",
"taunts/props/59.mp3",
"taunts/props/60.mp3",
"taunts/props/61.mp3",
"taunts/props/62.mp3",
"taunts/props/63.mp3",
"taunts/props/64.mp3",
"taunts/props/65.mp3",
"taunts/props/66.mp3",
"taunts/props/67.mp3",
"taunts/props/68.mp3",
"taunts/props/69.mp3",
"taunts/props/70.mp3",
"taunts/props/71.mp3",
"taunts/props/72.mp3",
"taunts/props/73.mp3",
"taunts/props/74.mp3",
"taunts/props/75.mp3",
"taunts/props/76.mp3",
"taunts/props/77.mp3",
"taunts/props/78.mp3",
"taunts/props/79.mp3",
"taunts/props/80.mp3",
"taunts/props/81.mp3",
"taunts/props/82.mp3",
"taunts/props/83.mp3",
"taunts/props/84.mp3",
"taunts/props/85.mp3",
"taunts/props/86.mp3",
"taunts/props/87.mp3",
"taunts/props/88.mp3",
"taunts/props/89.mp3",
"taunts/props/90.mp3",
"taunts/props/91.mp3",
"taunts/props/92.mp3",
"taunts/props/93.mp3",
"taunts/props/94.mp3",
"taunts/props/95.mp3",
"taunts/props/96.mp3",
"taunts/props/97.mp3",
"taunts/props/98.mp3",
"taunts/props/99.mp3",
"taunts/props/100.mp3",
"taunts/props/101.mp3",
"taunts/props/102.mp3"
--"taunts/you_dont_know_the_power.wav",
--"taunts/you_underestimate_the_power.wav"
}


// Seconds a player has to wait before they can taunt again (Default: 5)
TAUNT_DELAY = 5


// Rounds played on a map (Default: 10)
ROUNDS_PER_MAP = 10


// Time (in seconds) for each round (Default: 300)
ROUND_TIME = 300


// Determains if players should be team swapped every round [0 = No, 1 = Yes] (Default: 1)
SWAP_TEAMS_EVERY_ROUND = 1


// If you win, one of these will be played
// Set blank to disable
VICTORY_SOUNDS = {
"taunts/win/turndownforwat.mp3",
"taunts/win/chordsplitter.mp3",
"taunts/win/destruction.mp3",
"taunts/win/mortar.mp3",
"taunts/win/surface.mp3",
"taunts/win/newgame.mp3",
"taunts/win/dankblowme.mp3",
"taunts/win/sexism.mp3",
"taunts/win/falloftherepublic.mp3",
"taunts/win/helicopterremix.mp3",
"taunts/win/helicopterremix2.mp3",
"taunts/win/vikingsremix.mp3"

}

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Beiträge 113 von 13
Incase you dont believe me, in my lua/autorun/server/resource.lua, this is what it looks like:


resource.AddWorkshop( "126181015" )
resource.AddWorkshop( "105685526" )
resource.AddWorkshop( "179134697" )
resource.AddWorkshop( "184396116" )
resource.AddWorkshop( "252519802" )
resource.AddWorkshop( "216408135" )
resource.AddWorkshop( "107155115" )
resource.AddWorkshop( "215998878" )
resource.AddWorkshop( "210902773" )
resource.AddWorkshop( "218207392" )
resource.AddWorkshop( "247254668" )
resource.AddWorkshop( "248660099" )
resource.AddWorkshop( "150404359" )
resource.AddFile( "sound/win/dankblowme.mp3" )
resource.AddFile( "sound/win/chordsplitter.mp3" )
resource.AddFile( "sound/win/destruction.mp3" )
resource.AddFile( "sound/win/falloftherepublic.mp3" )
resource.AddFile( "sound/win/helicopterremix.mp3" )
resource.AddFile( "sound/win/helicopterremix2.mp3" )
resource.AddFile( "sound/win/mortar.mp3" )
resource.AddFile( "sound/win/newgame.mp3" )
resource.AddFile( "sound/win/sexism.mp3" )
resource.AddFile( "sound/win/surface.mp3" )
resource.AddFile( "sound/win/turndownforwat.mp3" )
resource.AddFile( "sound/win/vikingsremix.mp3" )
resource.AddFile( "sound/win/wreckthermx.mp3" )

Oh wait...you must be thinking this looks wrong right? I jsut thought that too right now, but the thign is, when victory is present, console doesnt say anything like missing sound file or anything. so if i change the dir and they still dont work, ill ask for help.


Fixed the lua, but still no victory sound.


// Props will not be able to become these models
BANNED_PROP_MODELS = {
"models/props/cs_assault/dollar.mdl",
"models/props/cs_assault/money.mdl",
"models/props/cs_office/snowman_arm.mdl"
}


// Maximum time (in minutes) for this fretta gamemode (Default: 30)
GAME_TIME = 30

// Number of seconds hunters are blinded/locked at the beginning of the map (Default: 30)
CreateConVar("HUNTER_BLINDLOCK_TIME", "30", FCVAR_REPLICATED)

//Create the convars here
// Health points removed from hunters when they shoot (Default: 5)
CreateConVar( "HUNTER_FIRE_PENALTY", "5", FCVAR_REPLICATED)

// How much health to give back to the Hunter after killing a prop (Default: 20)
CreateConVar( "HUNTER_KILL_BONUS", "20", FCVAR_REPLICATED)

//Whether or not we include grenade launcher ammo (default: 1)
CreateConVar( "WEAPONS_ALLOW_GRENADE", "1", FCVAR_REPLICATED)

// If you loose one of these will be played
// Set blank to disable
LOSS_SOUNDS = {
"vo/announcer_failure.wav",
"vo/announcer_you_failed.wav"
}


// Sound files hunters can taunt with
// You need at least 2 files listed here
HUNTER_TAUNTS = {
"taunts/you_dont_know_the_power.wav",
"taunts/you_underestimate_the_power.wav",
"taunts/hunters/1.wav",
"taunts/hunters/2.wav",
"taunts/hunters/3.wav",
"taunts/hunters/4.wav",
"taunts/hunters/5.wav",
"taunts/hunters/6.wav",
"taunts/hunters/7.wav",
"taunts/hunters/8.wav",
"taunts/hunters/9.wav",
"taunts/hunters/10.wav",
"taunts/hunters/11.wav",
"taunts/hunters/12.wav",
"taunts/hunters/13.wav",
"taunts/hunters/14.wav",
"taunts/hunters/15.wav",
"taunts/hunters/16.wav",
"taunts/hunters/17.wav"
}


// Sound files props can taunt with
// You need at least 2 files listed here
PROP_TAUNTS = {
"taunts/boom_headshot.wav",
"taunts/doh.wav",
"taunts/go_away_or_i_shall.wav",
"taunts/ill_be_back.wav",
"taunts/negative.wav",
"taunts/oh_yea_he_will_pay.wav",
"taunts/ok_i_will_tell_you.wav",
"taunts/please_come_again.wav",
"taunts/threat_neutralized.wav",
"taunts/what_is_wrong_with_you.wav",
"taunts/woohoo.wav",
"taunts/props/1.wav",
"taunts/props/2.wav",
"taunts/props/3.wav",
"taunts/props/4.wav",
"taunts/props/5.wav",
"taunts/props/6.wav",
"taunts/props/7.wav",
"taunts/props/8.wav",
"taunts/props/9.wav",
"taunts/props/10.wav",
"taunts/props/11.wav",
"taunts/props/12.wav",
"taunts/props/13.mp3",
"taunts/props/14.wav",
"taunts/props/15.wav",
"taunts/props/16.wav",
"taunts/props/17.mp3",
"taunts/props/18.wav",
"taunts/props/19.wav",
"taunts/props/20.wav",
"taunts/props/21.wav",
"taunts/props/22.wav",
"taunts/props/23.wav",
"taunts/props/24.wav",
"taunts/props/25.wav",
"taunts/props/26.wav",
"taunts/props/27.wav",
"taunts/props/28.wav",
"taunts/props/29.wav",
"taunts/props/30.wav",
"taunts/props/31.mp3",
"taunts/props/32.mp3",
"taunts/props/33.mp3",
"taunts/props/34.mp3",
"taunts/props/35.mp3",
"taunts/props/36.mp3",
"taunts/props/37.wav",
"taunts/props/38.wav",
"taunts/props/39.wav",
"taunts/props/40.mp3",
"taunts/props/41.mp3",
"taunts/props/42.mp3",
"taunts/props/43.mp3",
"taunts/props/43.mp3",
"taunts/props/44.mp3",
"taunts/props/45.mp3",
"taunts/props/46.mp3",
"taunts/props/47.mp3",
"taunts/props/48.mp3",
"taunts/props/49.mp3",
"taunts/props/50.mp3",
"taunts/props/51.mp3",
"taunts/props/52.mp3",
"taunts/props/53.mp3",
"taunts/props/55.mp3",
"taunts/props/56.mp3",
"taunts/props/57.mp3",
"taunts/props/58.mp3",
"taunts/props/59.mp3",
"taunts/props/60.mp3",
"taunts/props/61.mp3",
"taunts/props/62.mp3",
"taunts/props/63.mp3",
"taunts/props/64.mp3",
"taunts/props/65.mp3",
"taunts/props/66.mp3",
"taunts/props/67.mp3",
"taunts/props/68.mp3",
"taunts/props/69.mp3",
"taunts/props/70.mp3",
"taunts/props/71.mp3",
"taunts/props/72.mp3",
"taunts/props/73.mp3",
"taunts/props/74.mp3",
"taunts/props/75.mp3",
"taunts/props/76.mp3",
"taunts/props/77.mp3",
"taunts/props/78.mp3",
"taunts/props/79.mp3",
"taunts/props/80.mp3",
"taunts/props/81.mp3",
"taunts/props/82.mp3",
"taunts/props/83.mp3",
"taunts/props/84.mp3",
"taunts/props/85.mp3",
"taunts/props/86.mp3",
"taunts/props/87.mp3",
"taunts/props/88.mp3",
"taunts/props/89.mp3",
"taunts/props/90.mp3",
"taunts/props/91.mp3",
"taunts/props/92.mp3",
"taunts/props/93.mp3",
"taunts/props/94.mp3",
"taunts/props/95.mp3",
"taunts/props/96.mp3",
"taunts/props/97.mp3",
"taunts/props/98.mp3",
"taunts/props/99.mp3",
"taunts/props/100.mp3",
"taunts/props/101.mp3",
"taunts/props/102.mp3"
--"taunts/you_dont_know_the_power.wav",
--"taunts/you_underestimate_the_power.wav"
}


// Seconds a player has to wait before they can taunt again (Default: 5)
TAUNT_DELAY = 5


// Rounds played on a map (Default: 10)
ROUNDS_PER_MAP = 10


// Time (in seconds) for each round (Default: 300)
ROUND_TIME = 300


// Determains if players should be team swapped every round [0 = No, 1 = Yes] (Default: 1)
SWAP_TEAMS_EVERY_ROUND = 1


// If you win, one of these will be played
// Set blank to disable
VICTORY_SOUNDS = {
"win/turndownforwat.mp3",
"win/chordsplitter.mp3",
"win/destruction.mp3",
"win/mortar.mp3",
"win/surface.mp3",
"win/newgame.mp3",
"win/dankblowme.mp3",
"win/sexism.mp3",
"win/falloftherepublic.mp3",
"win/helicopterremix.mp3",
"win/helicopterremix2.mp3",
"win/vikingsremix.mp3"

}
Thanks, at least one half of my issue is solved
Yes, but that doesn't help me very much.
Why is everyoen saying thanks? This doesn't work on my side.
Why is everyoen saying thanks? This doesn't work on my side.
Why is everyoen saying thanks? This doesn't work on my side.
Why is everyoen saying thanks? This doesn't work on my side.
Why is everyoen saying thanks? This doesn't work on my side.
Got it working for me. Not sure what you could be doing wrong Midna.
...., well i got some other prop hunt gamemode taht has working victory sounds. not like this version of prophunt that didnt work for me, so i dont need any replies for this anymore
Zuletzt bearbeitet von Maize (Eziam One); 23. Juni 2014 um 12:25
and steam wasnt messing around so it posted alot....stupid summer sale
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Beiträge 113 von 13
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