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GoD Factory: Wingmen
Gus Bot 20 mag 2013, ore 6:11
Controller support?
Are there plans for controller support? I absolutely love the concept of this game, but I feel like in order to perform at the best of its ability, support must be added for controllers. Trying to fly in space on a keyboard/mouse on its own is tough, and then trying to use a bunch of hotkeys in addition seems like a cumbersome task for a keyboard (unless you've got a mouse with 15 buttons or something).
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Gheeyom  [sviluppatore] 20 mag 2013, ore 6:59 
Yes, we intend to support as many controllers and joysticks as we can. We play regularly with an xbox360 controller and with logitech gamepads at Nine Dots when testing the game. It's much easier to pick up than with a mouse and keyboard.
Gus Bot 20 mag 2013, ore 8:08 
Excellent! Definitely a pre-order from me. Can't wait for the kickstarter to go up. You guys have to get more publicity on this, this deserves to be a kick-♥♥♥ game!
Gheeyom  [sviluppatore] 20 mag 2013, ore 10:42 
Great news, thanks for supporting us! We'd love to get more visibility and it's not something we have much expertise in.You can help us a lot regarding this by sharing our stuff to your friends :)
Gus Bot 21 mag 2013, ore 5:10 
Oh believe me, I am, and will continue to do so.
Gheeyom  [sviluppatore] 21 mag 2013, ore 5:43 
Great! :-D
Devnull 17 ott 2013, ore 6:04 
I've tryed the game and i found it awesome. I have a Logitech Extreme 3d PRO and i found the configuration a bit hard, where i cant setup all the buttons like the POV ones to act as some of the functions available. Keep the good work
falcon_x 20 ott 2013, ore 11:53 
I'm an avid controller geek and have the x-45, 52, etc so I understand the controller requests. That being said Freelancer proved to me that mouse control for the space genre is not only possible but quite fun. I would like to see that type of control scheme or something similar for this game.
Merlin 26 ott 2013, ore 13:19 
I've already played this game with an xbox 360 controller. It worked out of the box and with a little tweeking to the default button layout it worked great.
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