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Assault Android Cactus
BEEEEEES Sep 21, 2013 @ 11:51am
Just had to hone my skill for the most part...

Still-relevant feedback:

Convection map: the floor hazard blocks visibility too much on the Z axis. If incineration cubes were shorter on the Z axis, I'd like that.

I still feel like something needs to be done to make characters pop out more visually when the camera is zoomed way out.

Mouse/keyboard player: the aiming indicators (reticule for kb/mouse, laser for controllers) are too easy to lose in the chaos. Could they possibly stand out more & be color-coded to each android?
Last edited by BEEEEEES; Sep 22, 2013 @ 10:38am