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GunZ 2: The Second Duel
Fox "N" Stuff 2013년 9월 26일 오후 3시 46분
I sware to god if North America has skill based attacks like GunZ 2 has I will NOT touch your damn game.
I'm in the closed beta for GunZ 2 in the UK and by skill based attack, i'm not talking K~Styling or anything like that.


I'm talking about skills you'd find in an MMORPG or some crap like that. Having charged attacks, instant 1 hit kill attacks. They are IDIOTIC!

If North America GunZ has any skill based attacks I will not touch this ♥♥♥♥ty game and I'll stick to playing GunZ 1.5 servers because THOSE have a better hope in a future than this train wreck has.


YEARS of waitting just to be let down on how stupid this game got REALLY quick.


DONT SCREW UP GUNZ MAIET.
22개 중 1-15 표시중
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Alzakiel 2013년 9월 26일 오후 3시 48분 
Well sorry but i guess we are going to have these skill and class .... K-style is gone for good ... now bye bye
Fox "N" Stuff 2013년 9월 26일 오후 3시 51분 
Rather have no K~Style and no dumbass skills just to have a regular fighting experaince.

Better yet, I rather not play and support this crap.


Back to GunZ 1.5 where the real experaince is.
Razzi 2013년 9월 26일 오후 4시 04분 
Good bye, then. You won't be missed.
Also: GunZ 1 had charged attacks, too. They were called Massive Strikes.
Razzi님이 마지막으로 수정; 2013년 9월 26일 오후 4시 06분
Fox "N" Stuff 2013년 9월 26일 오후 8시 03분 
Those are different.

they also don't come charging at you either.
Razzi 2013년 9월 26일 오후 10시 06분 
Not really since you can dash forward while performing a massive strike, and since a massive strike applies so much stun when it connects, it leaves them wide open for gunfire, a sword flip or a butterfly lock that it might as well be a OHKO.

Not like it matters to you, though. You already made up your mind that the game is terrible because you're just another one of those pansies that keeps putting themselves in bad situations, so you go about blaming in the game over how bad you are at it. Don't like OHKO attacks? Then think of ways to avoid them. Stop putting yourself in the middle of a fray for people to sneak up on you with them. Use the walls more often so those OHKO's can't reach you. Trick an emeny into wasting their OHKO so they'll be wide open for punishment. All these strategies are possible if you bothered to think outside the box a little instead of going "I suck at this game, therfore this game sucks."
Razzi님이 마지막으로 수정; 2013년 9월 26일 오후 10시 12분
JinNJuice 2013년 9월 27일 오전 9시 13분 
You looked at just one aspect of a game to determine your judgement on it. That is just... sad.
LeonardoW 2013년 9월 27일 오전 10시 08분 
Fox "N" Stuff님이 먼저 게시:
Rather have no K~Style and no dumbass skills just to have a regular fighting experaince.

Better yet, I rather not play and support this crap.


Back to GunZ 1.5 where the real experaince is.
Goodbye and GTFO.
Cotillion 2013년 9월 28일 오전 12시 48분 
I like how he mentioned that one single point and ignored..... what 90% of the reasons that might make people consider this game subpar. At least say something viable, or make a post highlighting what should be changed or kept.

So far, what we have here is a rant that leads to nothing. *plays violin* If you do wish to leave, please dont slam your door on your way out.
ShadowHawk 2013년 9월 30일 오전 11시 12분 
At first I was biased and negative slightly towards Gunz 2. As I played, I opened up to a new experience and stopped comparing it to Gunz 1 I felt a sense of enjoyment. Yeah there's some lag issues but it wasn't that bad, with the right host it worked out fine, it did suck when a host wouldn't rejoin but for the most part no problems. I like how Gunz 2 has it's own skill set and uniqueness. It's really starting to grow on me and I'll enjoy making new friends/foes. ; ) I miss gunz 1 and if it's ever officially hosted again (doubtful) I would play. I'm looking forward to more gunz 2. My suggestion to fox n stuff and people like him/her is to let the game settle in more, learn how to use all classes. I was frustrated at first at some of the OP attacks/weapons like kill strike, one-hit kill headshots, flame thrower, nade launcher spam, etc.. but it is what it is and I learned to love it. Like someone else said, learn to change your style of play, use walls, be sneaky, be selective, time your movements, etc. It may not be your cup of tea, so what, some will, some wont, no big deal move on...walk in peace.
Butterdick Jones 2013년 9월 30일 오후 6시 58분 
There's a thing called "nerfing." Something MAIET will do to anything that's overpowered given enough feed-back on the issues.
JinNJuice 2013년 9월 30일 오후 8시 18분 
I'd say that GunZ 2 still needs some work to really become a great game, mainy concerning some maneuverabilities, the current melee combo system and/or its types of hit for some attacks, and knockdown in general. I've already provided feedback and sugggestions towards those aspects, along with many various smaller suggestions.
JinNJuice님이 마지막으로 수정; 2013년 9월 30일 오후 8시 34분
Fox "N" Stuff 2013년 10월 2일 오전 11시 12분 
The point i was getting to is that the NORMAL gameplay mechanics for GunZ 2 is infact fun, I DO enjoy that, however I feel as if the skills is what is going to make this game plummet. Having 1 hit kills and charged attacks as you level makes the game unbalanced for higher & lower players instead of the KEY unbalance of just gear and weapons.

The fact of having special skills does not make this game feel any better, it just seems rigged for the higher end users who unlock them first against say.... lvl 10 and below characters.

They should remove it and just keep the balance fine as is with just the normal mechanics without skills as it is A LOT more fun playing that way instead, Maybe instead of adding skills, Re-introduce massives and keep that and nothing more.

This would make me want to play GunZ 2, Not the current skills and which is why I stated if they are added in the North America release, I will not be playing it because it is stupid to have them when they should just keep the mechanice THAT ARE GOOD without the skills they add as you level up.
ShadowHawk 2013년 10월 2일 오전 11시 15분 
I hear you fox but we don't know how the channels and level gaps are going to be yet. A level 20 might not be able to play a level 5 unless in free channel. I hope they make channels similar to the first gunz, lvl 1-10, 11-20, 21-34, etc... free channel, beginner, etc... then it won't be so bad to your point.
ShadowHawk님이 마지막으로 수정; 2013년 10월 2일 오전 11시 16분
Butterdick Jones 2013년 10월 2일 오전 11시 16분 
Fox "N" Stuff님이 먼저 게시:
The point i was getting to is that the NORMAL gameplay mechanics for GunZ 2 is infact fun, I DO enjoy that, however I feel as if the skills is what is going to make this game plummet. Having 1 hit kills and charged attacks as you level makes the game unbalanced for higher & lower players instead of the KEY unbalance of just gear and weapons.

The fact of having special skills does not make this game feel any better, it just seems rigged for the higher end users who unlock them first against say.... lvl 10 and below characters.

They should remove it and just keep the balance fine as is with just the normal mechanics without skills as it is A LOT more fun playing that way instead, Maybe instead of adding skills, Re-introduce massives and keep that and nothing more.

This would make me want to play GunZ 2, Not the current skills and which is why I stated if they are added in the North America release, I will not be playing it because it is stupid to have them when they should just keep the mechanice THAT ARE GOOD without the skills they add as you level up.
I would have to disagree on all points, except maybe one and that's about one-hit kills. The skills won't make the game plummet, and even as a prediction that assumption is baseless. If these special skills become an actual problem for the balance of the game, they'll get nerfed. If they're broken, they'll get fixed.
ShadowHawk 2013년 10월 2일 오전 11시 20분 
Again, it's too early for everyone to make such final judgements that was only in a beta. We didn't even get full access to the whole game. I think if they do make any changes to our meager complaints it would be some time after the official release. The game needs time to grow. The skill based attacks do take some timing and foresight to perform, especially as you get into rooms with more and more skilled players. The sniper one-hit head kill shot was annoying at first but if you keep moving around and are aware it's harder to perform. Again, some of the head shots people are pulling off are incredible aim. I've seen some really fast scooped in headshots and performed some myself. I like it, it won't ruin the game unless you stand there and feed the enemy freely then complain about it over and over.; )
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