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GunZ 2: The Second Duel
Pissening 2013년 6월 15일 오후 8시 15분
Will there be any form of K-Styling?
If not, what's the point of playing something that holds the name of ''Gunz'', yet it doesn't even come close to what it used to be, talk about a downgrade. Better of playing S4 League.
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Blubber 2013년 6월 15일 오후 8시 43분 
In spirit, they say.

The Silent Avenger class is supposed to have a similar feel.

Let's hope so, yeah?
Pissening 2013년 6월 15일 오후 9시 18분 
A ''similar feel'' doesn't seem legit enough to me.
I just won't expect them to do good so I won't end up disappointed.
I'm pretty sure it's going to end up like S4 League.
JinNJuice 2013년 6월 15일 오후 9시 46분 
Just to save you any potential trouble, no.

Look forward to K-Style 2 instead.
Pissening 2013년 6월 15일 오후 9시 50분 
K-Style 2?
Pressing E and R at that same time for the ULTIMATE COMBO? Hahahahaha.
♦衝撃波- Electric Shock ♦ 2013년 6월 15일 오후 9시 56분 
Go play some GunZ 1 private server if you really miss k style. GunZ 2 is 20x better than s4 league overall
Pissening 2013년 6월 15일 오후 10시 02분 
I already play Gunz private servers but I was looking forward for Gunz 2 to be somewhat the same as Gunz which doesn't seem to be the case at all.
JinNJuice 2013년 6월 15일 오후 10시 24분 
Look, all you're doing is setting yourself up for disappointment. Try to look for some new positives in this game instead.
Dreadful 2013년 6월 15일 오후 10시 49분 
If your still playing the game for Kstyle stick with gunz 1.

But you can't knock something until you try it. I'm really sick of people saying its like S4 League when they never even played gunz 2. Theres no touchdown and just nevermind I'm obviously wasting energy.
Excyte 2013년 6월 16일 오전 2시 27분 
I hope not, K-style was the only efficient way to play GunZ. "How you got a rifle? Look at dat powerful shotgun i bought with money, strafe jump pew pew, strafe jump pew pew"
Ordinance 2013년 6월 16일 오전 4시 33분 
Skyrisen님이 먼저 게시:
Go play some GunZ 1 private server if you really miss k style.

Private servers have a stupid-high chance of putting someone at risk to be hacked or rooted; It's not worth it.
Ordinance 2013년 6월 16일 오전 4시 45분 
In defense of S4, it used have a lot of unique k-style esque skillsets that required somewhat high action per second mechanical skill, and such skill used to be the meta of the game. It even a handful of technique skillsets that were completely unique from one another; however, f2p rendered most of those skills invalid over time, which is why it has such a bad rep today.

The skillcap or aps may of not as been as high as GunZ1, but it was still considerably high back in the day before f2p ruined it.

My few worries are, with GunZ 2, is that the skill cap is going to be even lower than S4 in its present state, that the cash shop may also eventually imbalance the game beyond repair, and that the developers might go out of their way to bury some k-style esque mechanic that could be uncovered int he future.
JinNJuice 2013년 6월 16일 오전 6시 17분 
Well, think of it this way. The devs for GunZ 2 will actually balance things, unlike the devs for S4.
yaksha 2013년 6월 16일 오전 8시 01분 
nah there wont be any K-STYLE . lol. coz it was just a unexpected bug
Blubber 2013년 6월 16일 오후 3시 44분 
its jackeyjack(yaksha)님이 먼저 게시:
nah there wont be any K-STYLE . lol. coz it was JUST AN UNEXPECTED BUG
You can hardly downplay it to just that and be accurate as hard as you try.

MAIET knows this already and is working to provide a solution in their sequel to have its positive aspects found in Gunz 2, that is, the positive aspects of K-Style.

In fact, they don't even want to hear arguments around it anymore, it won't be forced upon those who don't want to play it, it won't be a glitch and it won't be overpowered. But the feel and glory of it and pace is expected to exist in this upcoming game.
Blubber님이 마지막으로 수정; 2013년 6월 16일 오후 3시 45분
JinNJuice 2013년 6월 16일 오후 6시 43분 
Even if they did "make a balanced K-Style", the users would be utterly disappointed in the end because it won't be the all powerful "skills" to rule the game. Instead, such things in balance would be defeated just as easily or hardly as other aspects of combat gameplay.
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