gmDoom
Ghor  [dezvoltator] 3 mai, 2013 @ 12:43pm
Official gmDoom mapping thread
Grab the mapping tools + readme here:
gmDoom Mapping Tools - May 3 2013 Edition

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Editat ultima dată de Ghor; 9 mai, 2013 @ 7:16am
Afişate 1-6 din 6 de comentarii
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[o.W.n] Icyfire the Pyro 3 mai, 2013 @ 1:35pm 
Sweet!
Vermillion 18 mai, 2013 @ 6:44pm 
I posted this in a related thread but a seperate mod for gmDoom called "Maps for gmDoom" will load the maps in any standard map and let you play it.
Mrs. Nesbitt 28 mai, 2013 @ 11:13pm 
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?
Ghor  [dezvoltator] 29 mai, 2013 @ 7:14am 
Mrs. Nesbitt a scris:
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?

I need you to be a bit more specific than that. What is displaying a missing texture? gmDoom entities? Parts of the map? The entire screen?
rantlig 3 feb. @ 3:22pm 
Ghor a scris:
Grab the mapping tools + readme here:
gmDoom Mapping Tools - May 3 2013 Edition

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Blutarch Mann is Glitch Mann 18 mart. @ 8:42am 
Maybe a pack of doom textures would be nice.
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