gmDoom
Ghor  [разработчик] 3 май 2013 в 12:43след.
Official gmDoom mapping thread
Grab the mapping tools + readme here:
gmDoom Mapping Tools - May 3 2013 Edition

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Последно редактиран от Ghor; 9 май 2013 в 7:16сут.
Показване на 1-6 от 6 коментара
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[o.W.n] Icyfire the Pyro 3 май 2013 в 1:35след. 
Sweet!
Vermillion 18 май 2013 в 6:44след. 
I posted this in a related thread but a seperate mod for gmDoom called "Maps for gmDoom" will load the maps in any standard map and let you play it.
Mrs. Nesbitt 28 май 2013 в 11:13след. 
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?
Ghor  [разработчик] 29 май 2013 в 7:14сут. 
Първоначално публикувано от Mrs. Nesbitt:
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?

I need you to be a bit more specific than that. What is displaying a missing texture? gmDoom entities? Parts of the map? The entire screen?
rantlig 3 февруари в 3:22след. 
Първоначално публикувано от Ghor:
Grab the mapping tools + readme here:
gmDoom Mapping Tools - May 3 2013 Edition

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Blutarch Mann is Glitch Mann 18 март в 8:42сут. 
Maybe a pack of doom textures would be nice.
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