gmDoom
Ghor  [desenvolvedor(a)] 3/mai/2013 às 12:43
Official gmDoom mapping thread
Grab the mapping tools + readme here:
gmDoom Mapping Tools - May 3 2013 Edition

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Última edição por Ghor; 9/mai/2013 às 7:16
Exibindo comentários 16 de 6
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Icyfire the Pyro 3/mai/2013 às 13:35 
Sweet!
Vermillion 18/mai/2013 às 18:44 
I posted this in a related thread but a seperate mod for gmDoom called "Maps for gmDoom" will load the maps in any standard map and let you play it.
ewuul 28/mai/2013 às 23:13 
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?
Ghor  [desenvolvedor(a)] 29/mai/2013 às 7:14 
Escrito originalmente por Mrs. Nesbitt:
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?

I need you to be a bit more specific than that. What is displaying a missing texture? gmDoom entities? Parts of the map? The entire screen?
rantlig 3 de fev às 15:22 
Escrito originalmente por Ghor:
Grab the mapping tools + readme here:
gmDoom Mapping Tools - May 3 2013 Edition

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Opel Blitz 18 de mar às 8:42 
Maybe a pack of doom textures would be nice.
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