gmDoom
Supe 6 avr 2013 à 16h55
[SOLVED] Texture issues
Hello beautiful people.

I've been having some issues with the addon lately, My textures simply do not works, just shows black squares even after some time and refreshing the textures.
However, when i spawn a weapon or npc i can still hear them.
My Iwad is The Ultimate DOOM and i did install like in the description.

Thank you, and have a very nice and productive day.
Dernière modification de Supe; 14 avr 2013 à 15h25
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Rocky Tamziu 6 avr 2013 à 17h05 
it because your using the first doom you need doom2's wad for every thing to work
Supe 6 avr 2013 à 17h06 
rockythedude a écrit :
it because your using the first doom you need doom2's wad for every thing to work

That means that even the Doom 1 weps doesn't works?
Ghor  [développeur] 7 avr 2013 à 9h10 
doom_cl_rebuild_textures causes the texture building procedure to start over from the beginning, so it can be counterproductive to rebuild the textures. I have a method of detecting when the material system reloads now, so at this point I would recommend against manual texture rebuilding. Are you experiencing any Lua errors? If so, it would be helpful if you could post them here.
Dernière modification de Ghor; 7 avr 2013 à 9h10
Supe 7 avr 2013 à 9h24 
Ghor a écrit :
doom_cl_rebuild_textures causes the texture building procedure to start over from the beginning, so it can be counterproductive to rebuild the textures. I have a method of detecting when the material system reloads now, so at this point I would recommend against manual texture rebuilding. Are you experiencing any Lua errors? If so, it would be helpful if you could post them here.

Strange, i'm not having any Lua errors, just the textures not working.
Icyfire the Pyro 7 avr 2013 à 20h24 
Oh oh oh, You miss/sir might have a buggy / mismatched DOOM.WAD Try adding more WADs & see what happens, For me DOOM2 alone never works. I use All of them excluding chex & megaman WADs. "Experiment" and see what happens.
Quarren™ King of Q 8 avr 2013 à 7h23 
it is worth a try, it may depend on the type of operating system you use as well. I always have one problem or another with windows vista 8 and 7, I am using xp for my game.
Ghor  [développeur] 8 avr 2013 à 10h17 
GMG Luxzhv / Icy a écrit :
Oh oh oh, You miss/sir might have a buggy / mismatched DOOM.WAD Try adding more WADs & see what happens, For me DOOM2 alone never works. I use All of them excluding chex & megaman WADs. "Experiment" and see what happens.

Installing more than one .WAD file doesn't actually do anything. gmDoom searches for .WAD files in the following order:

1. DOOM2.WAD
2. TNT.WAD
3. PLUTONIA.WAD
4. DOOM.WAD
5. DOOM1.WAD

It loads the first one it finds, then stops searching.
Dernière modification de Ghor; 8 avr 2013 à 10h18
Ghor  [développeur] 8 avr 2013 à 10h26 
Ghor a écrit :
doom_cl_rebuild_textures causes the texture building procedure to start over from the beginning, so it can be counterproductive to rebuild the textures. I have a method of detecting when the material system reloads now, so at this point I would recommend against manual texture rebuilding. Are you experiencing any Lua errors? If so, it would be helpful if you could post them here.

Strange, i'm not having any Lua errors, just the textures not working.

Try running this in the console and then change the map:
doom_cl_texwrite_timeout 0

This will cause Garry's Mod to wait until the textures have finished loading before doing anything else, though it may take a long time. If this causes your game to lock up for more than a few minutes, you can undo it by adding the following line to your autoexec.cfg:
doom_cl_texwrite_timeout 0.022

This is not intended to be a long-term solution. Let me know what happens.
Dernière modification de Ghor; 8 avr 2013 à 10h27
Supe 9 avr 2013 à 11h33 
Ghor a écrit :

Strange, i'm not having any Lua errors, just the textures not working.

Try running this in the console and then change the map:
doom_cl_texwrite_timeout 0

This will cause Garry's Mod to wait until the textures have finished loading before doing anything else, though it may take a long time. If this causes your game to lock up for more than a few minutes, you can undo it by adding the following line to your autoexec.cfg:
doom_cl_texwrite_timeout 0.022

This is not intended to be a long-term solution. Let me know what happens.

Still not works, maybe using another wad like TNT or Plutonia works?
Quarren™ King of Q 10 avr 2013 à 13h04 
Ghor a écrit :

Still not works, maybe using another wad like TNT or Plutonia works?

I think you should try doom 2 wad. as a long time player. I can say for sure that I would recomend doom 2.wad has them all for you. I still have my old doom games. and I used the wad striaght from there. and I havent had any missing stuff.
Dernière modification de Quarren™ King of Q; 10 avr 2013 à 13h05
Supe 11 avr 2013 à 12h53 
Quarren™ a écrit :

I think you should try doom 2 wad. as a long time player. I can say for sure that I would recomend doom 2.wad has them all for you. I still have my old doom games. and I used the wad striaght from there. and I havent had any missing stuff.

Even after using the DOOM 2 Wad the textures are still missing... I think its because i'm using Zandronum.
Dernière modification de Supe; 11 avr 2013 à 16h34
Quarren™ King of Q 12 avr 2013 à 5h59 
Zandronum? alright let us know if it works
Ghor  [développeur] 12 avr 2013 à 8h20 
Zandronum is not an issue.

If monsters and items appear as pink and black checkered boxes, it means there is something wrong with your IWAD installation, or the IWAD you are using doesn't support those particular monsters and items.

If monsters and items appear as black rectangles, it means the textures have not finished loading. If several minutes have passed and the textures still haven't loaded, there may be a conflicting addon that is preventing the texture-loading code from running.

Please provide a list of addons you have installed, including any legacy addons you have installed to your garrysmod/garrysmod/addons/ folder.
Quarren™ King of Q 12 avr 2013 à 8h52 
yeah agree with the Wad part, and that sounds like a good idea
Supe 14 avr 2013 à 15h25 
Well, apparently i made it work by changing the Dxlevel, is this a type of problem?
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